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Tips distilled
Clearing Up Specifics
If you acquire a card during the start of a round with a "Start of Round" ability, you can trigger it immediately.
You cannot distill more than one spirit per round, even if you have the ingredients, because you only have one washback. Any extra ingredients added to the washback add to the recipe's sell value and prestige, as well mitigating the chance of you pulling out the sugars needed for your spirit.
You can trigger any "Once per Distill Phase" abilities anytime during the Distill phase in any order.
After distilling, your spirit may qualify to become more than one spirit (assuming you've learned the recipe and have the correct type of barrel). Don't be afraid to change your mind.
You can only gain a maximum of 15 VP from selling an aged spirit. Any excess flavors contribute to the sell value.
Signature recipes, Vodka, and Moonshine have no tier. They do not count towards goals such as "gain 4 bronze recipe cubes".
The personal goal "Skip the Easy Stuff" (have/tie for the most bronze, silver, or gold tier spirit labels) refers to the highest sum of all bronze, silver, and gold labels. Meaning, if you have one gold label, two silver labels, and one bronze label, you have four labels counting towards this goal.
"Doig Ventilator" and "Malting Floor" can add flavors to non-aged spirits. However, you can only gain the money from these flavor cards, not the points. You only get points from flavors in aged spirits.
For "Color X Glass Bottle" goals, any bottles with the matching region icon, as well as any bottles that have the "Distiller's Region" icon
, count towards the goal. The actual region of the distiller character (e.g. Europe, Americas, Asia & Oceania) is not taken into account.
If you fail to make your Signature Spirit, but your Signature Ingredient remains in the washback, it is gone forever.
General Strategy
Because two cards from the recipe are returned to you, you may want to include more sugars than necessary in the mix to increase the chances of getting the spirit you want.
Try to profit from non-aged spirits so you can later afford more valuable recipes.
Always age as early as you can. Try to gain at least four points before you distill an aged spirit, so you can gain some money with a tasting. Hopefully, you should have the cards in your pantry to make a little from Moonshine/Vodka after making an aged spirit.
Any round you fail to distill anything at all is a complete loss. If a distillery upgrade valuable enough to not distill is up early, get it with your first label.
Pay attention to your signature recipe and how valuable it is compared to the other recipes on your flight. It may not be worth as much as others.
Distillery upgrades get their greatest value when they are purchased early. The following upgrades are recommended:
- Doig Ventilator: This allows you to add flavor to every spirit, augmenting the money and points (for aged spirits) you can get.
- Distillery Tour Guide: Great if gained in rounds 1-2 or 6-7, but not in the middle of the game.
- Orchard/Greenhouse/Farmer: Good if you can obtain the one that matches your strategy.
- Modern Mill: If you can use this at least six times, you will save $12.
- Intern Researcher: Almost always pays for itself and gives flexibility to change strategy if you don't get the spirits you want. Can be combined with distiller awards for 2 gold or 3 silver recipes to gain extra points.
- Glassblower/Glassworks: Bottles are a solid source for points per round.
- Tropical Warehouse: You can buy this after you distill your spirit and still benefit. It won't make you more money, but it gets you points.
Character Evaluations
Odds of Keeping Sugars Per Number of Cards
This table will help with understanding what your chances are of ending up with the number of sugars you need to distill certain spirits. In other words, it answers the question "if I distill X sugars with Y other ingredients, what are my chances of ending up with a washback with Z sugars?" It should help you to figure out whether to add that extra ingredient or not.
| Chance of ending with 0 sugars |
Chance of ending with 1 sugar | ||
|---|---|---|---|
| # of Other Ingredients | 2 | 50% | 50% |
| 3 | 40% | 60% | |
| 4 | 33% | 67% | |
| 5 | 29% | 71% | |
| 6 | 25% | 75% | |
| Chance of ending with 0 sugars |
Chance of ending with 1 sugar |
Chance of ending with 2 sugars | ||
|---|---|---|---|---|
| # of Other Ingredients | 2 | 7% | 53% | 40% |
| 3 | 4% | 48% | 48% | |
| 4 | 4% | 44% | 54% | |
| 5 | 3% | 39% | 58% | |
| 6 | 2% | 36% | 62% | |
| Chance of ending with 0 sugars |
Chance of ending with 1 sugar |
Chance of ending with 2 sugars |
Chance of ending with 3 sugars | ||
|---|---|---|---|---|---|
| # of Other Ingredients | 2 | 0% | 11% | 53% | 36% |
| 3 | 0% | 9% | 50% | 41% | |
| 4 | 0% | 8% | 46% | 46% | |
| 5 | 0% | 5% | 44% | 51% | |
| 6 | 0% | 4% | 41% | 55% | |
| Chance of ending with 0 sugars |
Chance of ending with 1 sugar |
Chance of ending with 2 sugars |
Chance of ending with 3 sugars |
Chance of ending with 4 sugars | ||
|---|---|---|---|---|---|---|
| # of Other Ingredients | 2 | 0% | 0% | 14% | 53% | 33% |
| 3 | 0% | 0% | 10% | 50% | 40% | |
| 4 | 0% | 0% | 9% | 49% | 42% | |
| 5 | 0% | 0% | 8% | 46% | 46% | |
| 6 | 0% | 0% | 6% | 44% | 50% | |
| Chance of ending with 0 sugars |
Chance of ending with 1 sugar |
Chance of ending with 2 sugars |
Chance of ending with 3 sugars |
Chance of ending with 4 sugars |
Chance of ending with 5 sugars | ||
|---|---|---|---|---|---|---|---|
| # of Other Ingredients | 2 | 0% | 0% | 0% | 15% | 53% | 32% |
| 3 | 0% | 0% | 0% | 13% | 51% | 36% | |
| 4 | 0% | 0% | 0% | 11% | 49% | 40% | |
| 5 | 0% | 0% | 0% | 10% | 48% | 43% | |
| 6 | 0% | 0% | 0% | 8% | 46% | 46% | |




















