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  • How to play Impasse for the absolute failure.
    460 bytes (81 words) - 17:37, 25 October 2022
  • by RONIC_LIVES, How to play Impasse for the absolute failure.
    460 bytes (81 words) - 15:40, 30 December 2022
  • ...e throw, and the last card drafted is the catch. Score points equal to the absolute difference between them.
    1 KB (243 words) - 18:23, 26 February 2022
  • ...be calculated according to the reference card. The player with the highest absolute score will be declared the winner. In case of a tie, the player that went f
    2 KB (333 words) - 19:48, 15 March 2023
  • # Definitive and absolute tie-breaking criteria would be helpful.
    2 KB (396 words) - 16:32, 27 February 2024
  • position: absolute; position: absolute;
    11 KB (1,600 words) - 01:21, 24 January 2024
  • ...create your own (the trick is that during animation the object has to have absolute positioning, which is removed after the animation). ...t and then you can run animation on positions, and after it is done remove absolute positioning.
    11 KB (1,719 words) - 17:08, 5 November 2022
  • * + points for difference between Throw & Catch numbers; this is an absolute value, it will never be negative points; if there is a tie at the end of th * This number is an "absolute value", as it does not matter whether your Throw card is greater than or le
    9 KB (1,541 words) - 13:01, 24 December 2021
  • position: absolute; position: absolute;
    34 KB (3,848 words) - 04:14, 28 March 2024
  • position: absolute; position: absolute;
    41 KB (5,403 words) - 15:48, 12 April 2024
  • ...is modification of BGA framework method to allow mobile object not to have absolute position before or after the move (and uses css animation not dojo). Method
    10 KB (1,442 words) - 22:08, 11 April 2024
  • position: absolute; position: absolute;
    27 KB (3,333 words) - 13:23, 17 March 2024
  • position: absolute; position: absolute;
    42 KB (6,046 words) - 15:49, 12 April 2024
  • Entry in .css with absolute position within the board (its actually better to use percentage - would be position: absolute;
    48 KB (7,557 words) - 06:14, 23 January 2024
  • position: absolute; position: absolute;
    50 KB (7,014 words) - 22:50, 27 April 2024
  • * Fidelity to the original game is an absolute requirement.
    21 KB (3,647 words) - 15:17, 13 September 2023
  • places mobile_obj on target_obj, set the absolute positions and centers the mobile_obj on target_obj, ...bile_obj: the ID of the object to move. This object must be "relative" or "absolute" positioned.
    78 KB (11,576 words) - 07:59, 16 April 2024
  • mobile.style.position = "absolute"; If you use non-absolute position for your game elements (i.e you use layouts) - you cannot really u
    82 KB (11,720 words) - 23:27, 18 April 2024
  • That's it! There's a lot more to it than that, but this covers the absolute basics of driving safely around the track.
    34 KB (6,219 words) - 06:05, 13 April 2024
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