In Trellis, players create an ever-growing tangle of vines, trying to be the first to play all their 15 flower tokens.
The game ends as soon as a player has played their 15 flowers, even if it's not their turn to play.
In each turn, players will perform the following action in that order:
- Plant a Tile (Check for Blooms)
- Claim a Vine (Check for Blooms)
- Claim Gifts (Check for Blooms)
- Draw Back to 3 Tiles (automatic)
Plant a tile
Plant a tile from your hand face-up onto the board. The tile must connect with an existing vine (meaning it's next to another tile). Connecting vines don’t need to match colors.
Planting tiles may cause newly connected vines to bloom (see corresponding chapter)
Claim a vine
Claim a new vine by placing your flower on an empty vine on the newly planted tile. Your claimed vine will also BLOOM flowers if connected to any empty, unclaimed vines of the same color. On later turns, all connected vines automatically bloom during Step 1. Then, the active player claims an
Helping others helps yourself. If any other players have bloomed flowers on your turn, you get gifts (bonus flowers)! Claim more vines on the planted tile; one per flower that other players bloomed on your turn. If you run out of empty vines to claim on the tile being planted, you may then claim any vine on the board, if available.
In Trellis, every time a tile is planted, the board changes and flowers may bloom on to newly connected vines. Here’s how blooming works: If a vine is already claimed with a flower AND it is connected to an empty vine of the same color, automatically bloom a new flower to the new vine.
This is repeated until all connected vines with a flower on it have bloomed.
Any player’s flowers can bloom on any turn, but the active player benefits the most, receiving gift flowers per flower that opponents bloom. If several players could bloom into the same vine, the active player decides who adds the flower.
When someone is able to place their 15th flower bloom on the board, they immediately win!