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Gamehelpthethreelittlewolves
UI help: Select a card in your hand to see a preview, its effect, and the next step. Choices such as 5 or 9 and Floor or basement appear next to the selected card. Legal houses are highlighted; tap a grey house to see why it can't be used. Each house shows its color and height, and a 👑 marks the house that is currently the only tallest of its color. Player panels show each house's height, the Wolves sent there, Pig tokens, and the Wolf tokens a player can still send. On mobile, your hand sits at the bottom of the screen and can be collapsed.
Preferences: "Confirm each built card" lets you undo a build before your turn ends; turn it off for faster turns. "Selected card help text" hides the preview and help text but keeps the choice buttons.
On your turn: You MUST play one card, then draw one. Either:
Build it in one of your houses, or Discard it, then you MAY send one of your Wolves to an opponent's house. A discard can be undone until you confirm. Building:
Floor values must strictly increase from bottom to top. Cards 9 and 10 can be played as 5/9 or 4/10. A house takes the color of its first colored card, and you may have only one house of each color. White cards fit any house. A house with only White cards has no color yet. You may have up to three such houses, but they are demolished at the end of the game. Cards 1–3 can instead be built as basements under an existing Floor, in order B1, B2, B3. Every basement counts as one Floor of height. Height counts one per card. A 7 on top counts as 3 Floors (−2 pts); a 13 or 14 on top counts as 2 Floors. An 11 on top scores +3 and a 12 scores +2. Wolves: A house can hold one Wolf (two if it has a B3 basement). A Wolf can't be sent to an empty house or to your own houses. Wolves never move once placed.
Big Bad Pig: When one is drawn, its token (2, then 3, then 4 pts) goes to the tallest house on the table. White-only houses count too. Ties go to the next player clockwise, with the player who drew it last; if that player has several tied houses, the drawer chooses. The drawer then refills to 5 cards and the effect resolves:
Pass one card left / right: everyone secretly picks one card at the same time. Send one Wolf: starting with the drawer and going clockwise, each player must send a Wolf. A player without a Wolf or a legal target is skipped. Game End: The 3rd Big Bad Pig has no effect and starts the final two rounds.
Scoring:
Each house: +4. Demolished houses: −1, and every Wolf and Pig token on them also scores −1. A house is demolished if it is White-only, or if it is the only shortest house of its color (when that color has more than one house on the table). The only tallest house of each color gets a Tallest House token: +3. Wolves score their value for the player who sent them. Pig tokens score their value for the house owner. Roofs score as listed above. 2 players: Smooki, a dummy player, reveals a card after every two human turns. The Mustache holder places Smooki's White cards and scores Smooki's points at game end.