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Gamehelpsuper

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Overview

SUPER is a competitive card game where players manage superhero agencies, racing to reach 50 million followers by recruiting Supers and completing missions.

Game Goal

Be the first to reach or exceed 50 million followers by successfully completing missions with your recruited Supers.

Components

  • 4 Agency boards (6 slots each for Super cards)
  • 56 Super cards (4 factions: blue, purple, red, green)
  • 42 Mission cards (5 types: blue, purple, red, green, gold)
  • Score dials, player aids, shock tokens, first player token

Setup

  1. Each player gets an Agency board, player aid, and score dial (set to 00)
  2. Place 4 Super cards face-up in recruitment line
  3. Place 4 Mission cards face-up in mission line
  4. Last person to read a comic book goes first

Turn Structure

Each turn has two phases:

Actions Phase

A. Play a Super (Mandatory)

  • Choose one of the 4 face-up Supers from recruitment line
  • Place it on any slot in your Agency (can replace existing Supers)
  • Apply any immediate powers
  • First turn only: Each player must play 2 Supers

B. Go on Mission (Optional)

  • Can be done multiple times per turn
  • Requirements:
    • - Strength: Combined strength of sent Supers must equal/exceed mission requirement
    • - Leader: At least one Super must match the mission's color (your choice for Rescue missions)
  • If you send 2+ Supers of the same faction, you gain an additional Partner Bonus
  • Used Supers are discarded after mission

End of Turn

  • Refill empty slots with new Super and Mission cards
  • If Super deck is empty, shuffle discard pile

Special Mechanics

Bad Buzz

Once per turn, before playing a Super, pay 2 million followers to discard all 4 face-up Supers and reveal 4 new ones.

Shock Tokens

Can disable opponent Supers' powers (they keep faction but lose strength/abilities).

Mission Types

Mission Type Effect
Villain Attack Gain immediate followers
Chemical Hazard Apply shock effects
Destruction Threat Gain followers based on completed Destruction missions
Alien Invasion Recruitment effects and ongoing faction bonuses
Rescue Mission Gain followers based on variety of completed mission types

Super Powers

Immediate Powers (♦)

  • Popular: Gain X followers immediately
  • Recruitment: Draw and place a Super from deck immediately

Permanent Powers (◆)

  • Veteran: Can return to bottom row instead of being discarded after missions
  • Shapeshifter: Counts as all factions simultaneously
  • Strategist: 1 discount on all mission types
  • Partner: Triggers partner bonus even without same-faction allies
  • Power Up: Gains +X strength for each specified faction Super in your agency
  • Influential: Gain followers when specified faction Supers are placed
  • Ready to Go: Gain followers when specified faction Supers go on missions

Support Powers

  • Faction Support: Makes another Super count as additional faction
  • Strength Support: Gives another Super +X strength

Game End

The game ends when:

  1. A player reaches 50+ million followers (finish the round), OR
  2. Mission line can't be fully refilled

Winner: Player with most followers (ties are shared victories)

Key Strategy Elements

  • Balance immediate vs. long-term gains
  • Consider faction synergies and partner bonuses
  • Manage Super placement strategically
  • Time mission completion for maximum efficiency
  • Use shock tokens to disrupt opponents

FAQ

Q: Can I go on a Mission with just one Super?
A: Yes, as long as its color matches the Mission and its power is equal to or greater than the Mission requirement.

Q: Do powers that affect a faction also apply to the Super with that power if it matches the faction?
A: Yes.

Q: Can I apply effects on a card with a SHOCK token?
A: Yes. The SUPER card loses its SHOCK token and regains its power.

Notes

The game combines tactical card play with resource management, requiring players to build efficient superhero teams while adapting to changing recruitment and mission opportunities.