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Gamehelpscratchandcatch

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Overview

Get rid of your Fleas and collect cats


Turn

On your turn, play 2 cards

First card does NOTHING

Second card will have an effect based on how it's played


Second Card Effects

Normal or Scratch added to Stack - Take all cards on the immediate adjacent spaces

Normal or Scratch added to Empty - Discard fleas equal to the number of connected adjacent cards in a sequence including itself

Scratch (black border) bonus - Give each opponent fleas from the supply equal to the number of cards in the space regardless of whether they are Scratch or Normal. e.g. a Scratch added to an empty space means there is now one of that number so everyone else takes 1 Flea. A Scratch added to a pile of two before it, means there is now three in that pile and so everyone else takes 3 Fleas


Game End

When either a player cannot draw cards at end of turn or a player runs out of Fleas, the game ends

Except for the Game Ender, everyone else takes a final turn

Each collected Cat is a point

Fleas gain you points if under 11

Fleas lose you points if over 15

Fleas neither gain nor lose if 11-15

The player with the most points wins!

If tied, the tied player with the least Fleas wins!