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Gamehelprangetaludotheque

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Here’s an English version of the rules for **Range Ta Ludothèque** (“Organize Your Game Collection”).

  1. Range Ta Ludothèque — English Rules
    1. Components

Per player:

  • 1 “Kallax” sheet (the shelf grid)
  • 1 pencil or dry erase marker

Shared:

  • 3 six-sided dice

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  1. Goal of the Game

Organize your board game collection inside your Kallax shelf as efficiently as possible.

After 12 rounds, the player with the most points wins.

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  1. Setup

1. Each player takes a Kallax sheet and a pencil. 2. Put the 3 dice within reach of all players. 3. Choose one scoring mode:

  * **Classic Mode**
  * **Expert Mode** (longer and more strategic)

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  1. Round Structure

The game lasts **12 rounds**.

Each round follows these steps:

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    1. 1. Roll the Dice

One player rolls all 3 dice in the center of the table.

The dice results are shared by all players.

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    1. 2. Assign the Dice

Each player individually decides how to use the 3 dice:

  • One die determines the **size/shape** of the game box.
  • One die determines the **game category**.
  • One die determines the **main mechanism**.

You may assign the dice however you want each round.

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  1. Categories

| Die Result | Category | Letter | | ---------- | ---------------- | ------ | | 1 | Puzzle Game | T | | 2 | Dexterity Game | A | | 3 | Card Game | C | | 4 | Board Game | P | | 5 | Miniatures Game | F | | 6 | Roleplaying Game | R |

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  1. Mechanisms

| Die Result | Mechanism | | ---------- | ------------ | | 1 | Bluffing | | 2 | Deduction | | 3 | Deckbuilding | | 4 | Programming | | 5 | Memory | | 6 | Secret Roles |

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  1. Box Shapes

The size die determines which polyomino shape to draw.

  • Face 1 → vertical 2-square box
  • Face 2 → horizontal 2-square box
  • Face 3 → vertical 3-square box
  • Face 4 → horizontal 3-square box
  • Face 5 → 6-square rectangle (2×3 vertical)
  • Face 6 → 6-square rectangle (3×2 horizontal)

(See diagram on page 2 for exact layouts.)

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  1. 3. Draw the Game Box

Each player draws on their own Kallax sheet:

1. The box shape 2. The category letter 3. The mechanism symbol

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  1. Placement Rules
  • The box must fit entirely inside the Kallax.
  • Boxes may not overlap other boxes or playmats.
  • A box cannot extend outside its shelf compartment.
  • Boxes cannot “float.”

A box must rest:

  • either on the bottom shelf,
  • or completely on top of previously drawn boxes/playmats.

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  1. 4. If You Cannot Place a Box: Playmat Option

Instead of placing a box, a player may place a **playmat**:

  • A playmat occupies exactly **1 square**.
  • It is NOT considered a game.
  • It has no category or mechanism.
  • It simply fills space and can support future boxes.

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  1. 5. Next Round

Once everyone has placed either:

  • a box,
  • or a playmat,

start the next round:

  • reroll the dice,
  • assign the dice again,
  • draw new boxes.

After 12 rounds, proceed to scoring.

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  1. END GAME SCORING
  1. A. Classic Mode
    1. Category & Mechanism Groups

For each category and each mechanism:

  • Find the largest orthogonally connected group
 (up/down/left/right only)
 sharing the same category or mechanism.
  • If the group contains at least 2 games:
 * score 1 point per game in that group.

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    1. Empty Spaces

Lose 1 point for every empty square (no box and no playmat).

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    1. Final Classic Score

Final score =

  • points from category groups
  • plus points from mechanism groups
  • minus empty-space penalties.

Highest score wins.

Tiebreaker: Fewest empty spaces.

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  1. B. Expert Mode

In Expert Mode, each game can score points from:

1. Its category 2. Its mechanism 3. How it is stored

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  1. Category Bonuses

| Category | Bonus | | -------------- | ------------------------------------------------------------------------- | | T (Puzzle) | 1 point for each game in the compartment if none share anything in common | | A (Dexterity) | 2 points if it does NOT touch the bottom shelf | | C (Card Game) | 1 point per card game in the same compartment | | P (Board Game) | 1 point if stored horizontally | | F (Miniatures) | 1 point if the box is 6 squares large | | R (RPG) | 1 point if stored vertically |

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  1. Mechanism Bonuses

| Mechanism | Bonus | | ------------ | ---------------------------------------------------------------------- | | Bluffing | 1 point for each adjacent game sharing at least one thing in common | | Deduction | 1 point if the box is exactly 2 squares | | Deckbuilding | 1 point for each game in the same compartment that is NOT deckbuilding | | Programming | 1 point for each orthogonally adjacent programming game | | Memory | 1 point per memory game in the Kallax (max 3) | | Secret Roles | 5 points if it is the ONLY secret-role game in the Kallax |

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  1. Additional Expert Scoring
  • For every completely filled compartment:
 * score 2 points per game in that compartment.
  • Still lose:
 * 1 point per empty square.

Highest score wins. Tiebreaker: fewest empty spaces.

Source the French rules PDF: