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Prey

Overview

Prey is a trick-taking game where players alternate between being powerful predators and vulnerable prey.

Each round contains:

  • 6 Predator tricks
  • 6 Prey tricks

To score:

  • Win a number of tricks matching one of your Goal Numbers

The first player to score 2 points wins the game.


Goal

Play 6 tricks as predators...

...and 6 tricks as the prey that survive.


Components

  • 48 Animal cards
    • 4 suits
    • 12 cards per suit
  • 8 Dice
    • 2 per player
  • 4 Score cards

Setup

  1. Each player takes:
    • 1 Score card
    • 2 matching dice
  1. Place Score cards with the 0 side face-up.
  1. Each player rolls both dice.

Important:

  • If you roll doubles:
    • Reroll until the numbers are different
  1. Place dice on your Score card.
  1. Shuffle the Animal cards.
  1. Deal each player 12 cards.

Players should hold cards with:

  • Predator numbers at the top

3-player game:

  • Deal a 4th hand of 12
  • Set it aside unused

First Lead Player

The player with:

  • The lowest total on their dice

leads the first trick.

Tie breaker:

  1. Lowest individual die
  2. Random choice

Goal Numbers

Your 2 dice create your Goal Numbers.

To score 1 point for the round:

  • Win tricks equal to either Goal Number

Example:

  • Goal Numbers = 2 and 5
  • Score by winning exactly:
    • 2 tricks

OR

    • 5 tricks

Special Rule: Goal Number 6

A Goal Number of 6 is special.

If you rolled a 6:

You may score by winning:

  • 6 tricks
  • 0 tricks
  • Your other Goal Number

Example:

  • Goal Numbers = 2 and 6

You score if you win:

  • 0 tricks
  • 2 tricks
  • 6 tricks

Predator & Prey Tricks

Each round contains:

Trick Numbers Mode
1–6 Predator
7–12 Prey

Predator Tricks

During Predator tricks:

  • All cards use their darker Predator numbers

Prey Tricks

After the 6th trick:

  • All players rotate cards in hand to the Prey side

During Prey tricks:

  • All cards use their Prey numbers

Playing a Trick

The lead player:

  • Plays any 1 card

The suit played becomes:

  • The Lead Suit

Then, clockwise:

  • Each player plays 1 card

Following Suit

If possible:

  • You must play the Lead Suit

If you do not have the Lead Suit:

  • You may play any card

Winning a Trick

Predator Trick

The winner is:

  • The highest Predator number in the Lead Suit

Prey Trick

The winner is:

  • The highest Prey number in the Lead Suit

After Winning

The winner:

  1. Takes all cards in the trick
  2. Places them face-down in front of themselves
  3. Leads the next trick

Players keep trick piles separated to clearly show:

  • Number of tricks won

Round End

After the 12th trick:

  • Each player counts tricks won

If your total matches one of your Goal Numbers:

  • Score 1 point

Scoring Points

When a player scores their first point:

  • Flip their Score card from 0 to 1

When a player scores their second point:

  • The game ends immediately
  • That player wins

If multiple players score their second point simultaneously:

  • Victory is shared

New Round

If no player has won the game:

  1. Players reroll Goal Numbers
  2. Shuffle and redeal cards
  3. Play a new round

The player who won the final trick:

  • Leads the next round

Strategy Tips

  • Winning too many tricks can be just as dangerous as winning too few.
  • Goal Number 6 creates strong “avoid everything” strategies.
  • Saving off-suit cards for the Prey phase can create huge swings.
  • Watch opponents’ trick piles carefully.

Clarifications

  • Predator tricks always use Predator values only.
  • Prey tricks always use Prey values only.
  • You only need to match ONE Goal Number to score.
  • Players may score simultaneously.

Credits

  • Design: TORU II
  • Illustration: Sai Beppu
  • Graphic Design: Anca Gavril
  • Rules Editing: Jeff Fraser