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Gamehelppiratesofmaracaibo
Welcome to Pirates of Maracaibo! You're a pirate in the Caribbean seeking to hire a versatile crew, grow your hoard of treasure, and improve your pirate ship.
Pirates of Maracaibo is played over 3 rounds. Each round, you and your opponents will sail through the Caribbean, stopping at Locations to take actions or on Improvement cards to strengthen your ship and crew. You can stop at as many spaces as you want during a round, but watch out! After any player reaches the Maracaibo space, the round will end and all players will move back to the start.
What To Do On Your Turn
On your turn, you must perform these two steps in this order:
Step 1 - Move Your Ship
On your turn, you must move 1 to 3 spaces (each card is a space). You may move to any card that is adjacent to your current card, including vertically. You MUST end in a column that is further to the right than where you started. If your ship lands on the Gulf space (to the right of the cards), you must stop there, even if you have extra movement. If you start your turn on the Gulf space, you must move to the Maracaibo space above it.
Step 2 - Perform Actions
Perform an action based on where your ship landed. There are 5 types of spaces that you can land on:
1. Improvement Card You must choose one option:
- Ignore the card and gain 5 Doubloons from the supply
- Pay the indicated number of Doubloons in the top left of the card to acquire it. It will provide either an immediate benefit (beige scroll) or a passive benefit (red scroll) that persists for the remainder of the game.
2. Residence Card You must choose one option:
- Ignore the card and gain 5 Doubloons from the supply
- Pay the cost indicated in the top left and place one of your markers in an available space to indicate that you have purchased the Residence. If you cover the first slot, gain 2 VP. These cards will score VP at the end of the game based on the indicated requirements. These cards stay in the Caribbean and do not come to your supply.
3. Location Card
You must do all of these steps in order:
- 1. If a Treasure tile is at this location, you will automatically place a treasure cube from the supply to its corresponding island, increasing its value.
- 2. If one of YOUR Black Market tiles is at this location, you may activate it.
- 3. Perform a Ship Upgrade
- 4. Perform the Location's Action:
- ---● Raiding: Roll all dice (you may reroll all dice once) and choose one. Add any permanent raiding power and color-dependent raiding power to this die's value. This total value is the amount of raiding power you can use to perform Raiding Actions. You start with 3 raiding actions on your ship and can acquire more from Ship Upgrades or Improvement Cards. You may perform each Raiding Action AT MOST ONCE each time you perform Raiding.
- ---● Quest: Take one quest from the face-up display or from the top of the deck. It refills.
- ---● Explore: Add any permanent Explore bonuses to the Location's number and move your Explorer up to this total amount on the Exploration Board. You may perform the action of the final space you land on.
- ---● Buy Good or Crew: You may take 5 Doubloons, OR you may buy a Goods or Crew Improvement card ANYWHERE in the Caribbean at its cost and 3 additional Doubloons.
- ---● Bury 2 Treasures
4. The Gulf You may first perform a Ship Upgrade and then one of the three following actions:
5. Maracaibo