This is a documentation for Board Game Arena: play board games online !
Gamehelppipeline
Overview
The game is played over 18 Rounds split into phases, phase 1 is 8 rounds, phase 2 is 6 rounds, phase 3 is 4 rounds
Turn
On your turn, complete the Work phase then the Machine Phase
Place a meeple on the action space you wish to perform regardless of if it is occupied or not, you may even stay where you were before and do the same action again. This can be from the main action spaces, the Government Pipes, or your personal action spaces.
After which, you MAY pay $10 to take an action adjacent to your main action space IF you took an action on the main action spaces
If either action you took shows the turn order symbol, you can change your place in turn order for next round, if desired
After which, you may pay $15 to activate as many of your personal pipes as you wish
In addition, at any point as long as it does not interrupt another action, you may fulfil any Contracts and/or Orders. Contracts can be slowly worked on whilst Orders have to be completed all in one action.
Refresh Phase
At the start of the 2nd and 3rd segment, there is a refresh phase
First, remove the rightmost column of contracts and refill the left after sliding
Any player with incomplete contracts receives a penalty token for each, then the incomplete contracts are discarded
Oil barrels on contracts are removed
Deferred contracts now become active
Resupply Markets and Remove Oil depending on the supply and demand markers
Fully discard and replace the Tank and Machine Shops
Flip face down Upgrades faceup
Game End
The game ends at the end of the 18th Round
Any incomplete contracts are removed and their owners receive a penalty token for each
Oil Barrels give the player money based on their personal value of them
Pipelines earn money based on how well they can refine the oil which runs through them
Players earn money from how well they satisfy the Valuation tile
Players lose money for each penalty token they hold at the rate denoted on their personal board
The player with the most money, wins!
If tied, the player earliest in turn order wins!