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Gamehelppentaktys

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Rule Summary

Goal: Capture all opponent tokens or force a situation where your opponent has no legal moves left.

Movement Rules

The movement of a token is determined by the tile it occupies at the start of the turn:

  • PURPLE: Move to any adjacent tile (orthogonal: row or column).
  • BLUE: Move to any adjacent tile (diagonal).
  • RED: Move exactly 2 tiles away (orthogonal: row or column).
  • GREEN: Move exactly 2 tiles away (diagonal).
  • YELLOW: Move to the nearest tile that is not in the same row, column, or diagonal (Knight's move).

General Constraints:

  • Landing: You cannot land on your own tokens or on empty spaces.
  • Capturing: If you land on an opponent's token, it is removed from the board.
  • Jumping: Tokens can move over other tokens (own or opponent's) and empty spaces to reach their destination.

Game Phases

Phase 1: Deployment (Turns 1–15)

  • Players move their tokens according to the tile rules.
  • The board remains intact.
  • This phase ends automatically after the 15th turn.

Phase 2: Board Destruction (Turn 16+)

  • Destruction: After a token moves, the tile it started from is removed from the board.
  • The resulting gap becomes an empty space that cannot be landed on for the rest of the game.

Game End

The game ends immediately if:

  • A player loses their last token (Opponent wins).
  • A player cannot make a legal move on their turn (Opponent wins).