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Goal of the game
Build your pyramid with Citizen cards and gain the favor of the Gods. When a pyramid is completed, the player with the most favor points wins.
Components
- 72 Citizen cards: 9 Scribes, 9 Mummies, 9 Citizens, 9 Guards, 9 Tomb Raiders, 9 War Chariots, 9 Priests (numbered 1 to 9), 4 Sphinxes and 5 Phoenixes.
- 12 God cards, all different.
- 8 Pyramidion cards: scoring bonuses for the end of the game.
The pyramid
Each player builds a pyramid of 9 slots on 3 floors:
Floor 1: 1 2 Floor 2: 3 4 5 Floor 3: 6 7 8 9
- The number of a Citizen card is its primary slot: this is where it must be played.
- Each card also has two secondary slots (used by the Priest). Slots come in groups of three: 1-3-6, 2-5-9 and 4-7-8. For example, a card numbered 3 has slots 1 and 6 as secondary slots.
- The Sphinx and the Phoenix have no number: they can be played on any slot.
- You can fill your pyramid in any order.
Setup
- Each player receives 2 Pyramidions: one visible to everyone, and one secret objective, hidden from the opponents until the final scoring.
- 2 Gods are revealed in the middle of the table; the others form the Gods deck.
- Each player receives 4 Citizen cards in hand.
- The first player is chosen at random.
Playing a turn
On your turn, do one of these actions:
- Discard a card from your hand, face up on your personal discard pile. Discard piles are visible to everyone.
- Play a card from your hand in your pyramid, then apply its effect.
- Mulligan (BGA-specific rule): put your whole hand face down under the draw pile, draw 4 new cards, and pass your turn. Allowed only once per game, and only while you have no God in your pyramid.
At the end of your turn, draw back up to 4 cards in hand.
Piles
- You may play a card on a slot that is already occupied: it forms a pile.
- Only the top card is visible: a covered card has no effect and scores no points.
- If the top card is moved or removed, the card below becomes visible again.
Citizen cards
- Immediate effects apply when the card is played. They are always optional, and ignored when impossible.
- Permanent effects apply as long as the card is visible.
| Card | Points | Effect |
|---|---|---|
| Scribe | 1 | Immediate: draw the top card of the draw pile, then discard a card from your hand (possibly the one you just drew). |
| Priest | 1 | Immediate: move a card of your pyramid from its primary slot to one of its secondary slots. The Sphinx, the Phoenix and the Priest just played cannot be moved. |
| Tomb Raider | 0 | Immediate: take a random card from an opponent's hand, then give them back a card from your hand (possibly the same one). |
| War Chariot | 0 | Immediate: remove a visible card of an opponent located on the same floor as your War Chariot. It goes to its owner's discard pile. |
| Sphinx | 0 | Immediate: take a card from your discard pile, play it in your pyramid and apply its effect. |
| Phoenix | 0 | Immediate: take a card from an opponent's discard pile, play it in your pyramid and apply its effect. |
| Citizen | 2 | No effect. |
| Mummy | -1 | Permanent: loses 1 point (see the scoring). |
| Guard | 0 | Permanent: protects from the War Chariot the Guard itself and the cards immediately to its left and right on the same floor. |
A card played with the Sphinx or the Phoenix goes to its primary slot (or to the slot of your choice if it is a Sphinx or a Phoenix). It can complete a floor.
The favor of the Gods
- When you complete a floor (all its slots occupied), first apply the effect of the Citizen card, then choose one of the 2 Gods in the middle. It is placed next to that floor.
- The God taken is immediately replaced from the Gods deck.
- Only one God per floor, even if the floor is completed again.
- A God stays yours until the end of the game, even if its floor loses cards.
- The God's effect applies immediately. As with Citizens, an immediate effect is optional.
| God | Points | Effect |
|---|---|---|
| Osiris | 1 | Play an extra turn, right after refilling your hand. |
| Bastet | 1 | The points of the cards on her floor are doubled (except Mummies). |
| Sobek | 1 | Look at an opponent's secret Pyramidion; you may swap it with one of your Pyramidions. |
| Nephthys | 1 | Each Mummy in your discard pile is worth 2 points. |
| Râ | 2 | Look at the top 3 cards of the draw pile and put them back in the order of your choice. |
| Anubis | 2 | Each Mummy in your pyramid is worth +2 instead of -1 (does not stack with another Anubis). |
| Thot | 2 | Discard up to 3 cards from your hand, then draw as many cards. |
| Sekhmet | 2 | Each opponent discards a visible card of their pyramid, of their choice. Neither the Guard nor Isis protects from this effect. |
| Horus | 3 | Apply the effect of a visible card of your pyramid (Sphinx and Phoenix included). |
| Seth | 3 | Look at an opponent's hand and choose a card they discard; they then draw back up to 4 cards. |
| Isis | 3 | Her floor is protected from the War Chariot. |
| Amon-Rê | 4 | No effect. |
Pyramidion cards
Each player has 2 Pyramidions (one visible, one secret). Their bonuses only apply to your own pyramid.
| Pyramidion | Bonus |
|---|---|
| Mummy | Each Mummy is worth +1 instead of -1. |
| Sphinx and Phoenix | 2 points per Sphinx and per Phoenix. |
| Priest and Scribe | 1 point per Priest and per Scribe. |
| Chariot and Guard | 1 point per War Chariot and per Guard. |
| Tomb Raider | 2 points per Tomb Raider. |
| Majority | 1 point per card of the most common type in your pyramid. |
| Discard | 1 point per card in your discard pile. |
| Diversity | 2 points per set of 3 different card types (each type counts in one set only, so 3 sets at most). |
Only the visible cards of the pyramid count (except for the Discard Pyramidion).
End of the game
- The end is triggered as soon as all 9 slots of a pyramid are occupied. The round is then completed, so that all players have played the same number of turns.
- If the draw pile is empty at the end of a player's turn, the game ends immediately.
- Cards left in hand do not count.
Scoring
- Mummies: -1 each; +1 with the Mummy Pyramidion; +2 with Anubis; +3 with Anubis and the Mummy Pyramidion.
- Visible Citizen cards: Citizen 2, Priest 1, Scribe 1.
- Bastet doubles the points of her floor (except Mummies).
- Pyramidions: bonuses of your 2 Pyramidions.
- Gods: points of your Gods, plus scoring effects (Nephthys).
Tie: the player with the most occupied slots wins, then the one with the most points from Gods. Otherwise, the players share the victory.