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Gamehelpmonstertrick

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Can you predict the number of tricks you will win? There are other trick prediction games, but none where you must watch up to 4 tricks at the same time. Make exactly the number of tricks you predict, not one too many, nor one too few. Ifyou lose your concentration for even a minute, your wily opponents will take your tricks away. .. The winner is the player who has the most victory points at the end of three rounds. Game Components > 60 playing cards (numbered 1-15, in four colors) 20 markers (4 in each color) 45 victory points cards (9 in each color)


The game is played over three r rounds. Eachr round proceeds in the following order: 1. Shuffle the playing cards (24,36, 48 or 60 cards, depending on the number of players), and deal 12 to each player. 2. Each player looks at their cards and decides in which order to place their three victory points cards in front of them. . For the first round, each player has the three victory points Cands with one "pin" on the bottom and the numbers 1, 2 and 3; . for the second round, each player has the three victory points cards with two pins" on the bottom and the numbers 2, 4 and 6; For the third round, each player has the three victory points M cards with three "pins" on the bottom and the numbers 3,6and 9 3 Each player places the three victory points cards upside down in a row from left to right in front of them. The order they place the cards depends on how many tricks they think they can win during this round (see below). All players play their playing cards following the rules explained in 3. the Trick Taking"section, below. 4. After 12 turns, the round is over. Each player takes the victory points card they won and places it right side up beside them. Continue to the next round


Trick Taking

The oldest player starts. The game iS played i clockwise rotation until the round ends,ie. after 12 turns. The round is then scored, and the next round begins.

The game ends after three rounds.

on each turn a player plays exactly one card. The player can either play the card on an already opened trick, or open a new trick. Note: No more than four open tricks are allowed at one time.

Each trick should form its own pile, and cards played on a trick should be placed so that the value of each card in the trick is visible. Nhoever begins a new trick places their marker beside it to claim it Any subsequent player who plays a higher card of the same color on this trick, returns the marker to its owner and places their own marker on it.

Rules for placing cards and taking tricks

When placing a card on a trick, players must follow the color of the fi rst card played on that trick. Players can only play a card of a different color on a trick if there is no other place on the table where the different-colored card could be played. However, a player may choose to play a card of a different color on a trick (if allowed) even if that player could play a correctly colored card on that or another trick.

A player may, but is not required to play on an open trick; as long as there are fewer than four tricks in play, a player may instead choose to open a new trick. A player may open a new trick with a color that is already in play on the table.

• A player may play – over several turns – more than one card on the same trick. Note: If a player’s marker is already on a trick, and the same player plays a higher card on it, that player’s marker remains on the trick.• A trick is “full” when the fourth card is placed on it. Whoever has placed the highest card of the opening color discards the four cards and reclaims the marker. The player winning the trick immediately reveals their victory points card on the left in their display area; this card is now “activated”. If the player wins another trick later in the round, that player turns the first victory points card face down, and reveals the next one to the right (and so on). Important: When a player wins a fourth trick in a round, the player re-activates the first victory points card; when winning the fi fth trick, the player re-activates the second victory points card (and so on)

The end of a round

After 12 turns, all cards have been played and the round ends. Tricks on the table that are not yet complete are ignored. Each player places their face-up victory points card on top of the other two, and sets the pile aside. The face-up victory points will be counted at the end of the game (i.e. 1, 2 or 3 in the first round; 2, 4 or 6 in the second round; 3, 6, 9 in the third round). Each player can have a maximum of 18 victory points at the end of the game. A player who does not win any tricks in a round (i.e. has no victory points card revealed) leaves all three cards upside down, and scores zero victory points this round.Prepare for the next round: Shuffl e all playing cards, and deal 12 to each player. Players look at their new cards and place their new set of three victory points cards (2nd round: 2, 4, 6; 3rd round: 3, 6, 9) upside down in any order.The new round starts with the player to the left of the player who started the previous round.

Game End The game ends after the third round. Each player adds the values of the victory points cards won, and the player with the highest total is the winner. In the case of a tie, the winner is the tied player who won the higher number in the third round, or, if still tied, in the second round. If the players are still tied, there is more than one winner.