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Gamehelpmindcycling
Goal
The aim is to become the best Mind Cycling Manager by winning the most medals with your team. Medals are awarded to the cyclist first across the finish line, first to finish the sprint section, first to finish the mountain section and to the best overall team based on finishing positions.
Movement
The leader on the road is the cyclist who has advanced furthest on the course, with ties split in favour of the cyclist on the left. Cyclists move in order from the leader back through the field to the last cyclist on the road, though this order can be amended if cyclists choose to use the wheel or relay strategy.
The sprinter (green helmet) will advance a maximum of 5 spaces in the plains section, 7 in the sprint section, and 3 in the mountain section.
The domestique (blue helmet) will advance a maximum of 7 spaces in the plains section, 5 in the sprint section and 5 in the mountain section.
The climber (yellow helmet) will advance a maximum of 5 spaces in the plains section, 3 in the sprint section, and 7 in the mountain section.
Wind
If a cyclist begins a round with no other cyclist directly in front of them then they are riding into the wind and their maximum movement is one less than it would otherwise be.
Train
Two or more cyclists, one behind the other with no gaps, are considered to be in a train.
Wheel
A cyclist in a train may follow the rider who starts the turn directly in front of them to finish immediately behind them again, so long as that space is clear for them to move into. Note that sprinters cannot wheel if they start their turn in the mountain section.
Relay
A cyclist in a train may move to the front of the newly moved train so long as that space is clear for them to move into and also that they are in the front four cyclists in the train at the beginning of the turn. Note that sprinters cannot relay if they start their turn in the mountain section.
Attack
If a cyclist has a blue base then they are carrying a water bottle and they may use that bottle to launch an attack if they begin their movement in the right section (sprinter sprint section, domestique plains, climber mountain). The attack allows that cyclist to move an additional 3 steps, after which they throw the bottle away and change to a black base. If a cyclist launches an attack then a cyclist who starts the turn immediately behind them may not wheel or relay, but must move normally when it is their turn to do so.
Water Bottles
A domestique can pass their water bottle to a teammate who is directly behind them a the start of a turn - this is a free action and results in the domestique changing to a black base whilst the other cyclist changes to a blue base.
Fatigue
A domestique with a black base has no water bottle and will suffer from fatigue - his maximum movement is reduced by one and he may no longer wheel or relay.
Feed Zone
If the stage features one or more feed zones then if a domestique without a water bottle passes through such a space they immediately change to a blue base to indicate that they are carrying a bottle, before continuing with the rest of their movement for that turn. From the next turn they will no longer be fatigued and can wheel or relay as normal.
Rocky Mountains
If the stage has any spaces marked as rocky mountains then those spaces are impassable and cyclists cannot move through them or end their turn in them.
End Of The Race
The rider who crosses the finish line first wins the stage, the rider who crosses the line second will be in second place, and so on. When a cyclist crosses the line they break the train that they were in and cyclists who started the turn behind them may not wheel or relay.
Medals
Best Cyclist medal for the race winner.
Best Sprinter medal for the cyclist who finishes the sprint section first.
Best Climber medal for the cyclist who finishes the mountain section first.
Best Team medal for the player who has earned the most points (race winner gets 12 points, second 11, third 10, then 9, 8, 7, 6, 5, 4, 3, 2, with 1 point for 12th).
Game Winner
The person who wins the most medals wins the game. In the case of a tie then the winner of the Best Team wins the game.