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Gamehelpmiamimartianchess

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In Martian Chess, color means nothing. Instead, location determines which pieces you may move. As in Chess, each type of piece has its own way of moving, and you capture by entering an opponent piece’s square. However, you can move only the pieces sitting in your sixteen-square section of the board, and you can only attack pieces in other zones. Thus, a piece changes ownership after it attacks. The game ends when a player has no pieces left in their quadrant.

How to Play

You control ALL and ONLY the pieces currently in your quadrant of the board. After you move your piece into another player’s quadrant, it stops being your piece.

Individuals take turn moving one of their pieces, each type of piece has its own moveset.

  • Pawns can move one space at a time, in any of the diagonal directions.
  • Drones can move one or two spaces, on any of the horizontal or vertical lines.
  • Queens can move any distance in any straight-line direction.

When your piece moves into a space occupied by an opponent’s piece, remove their piece from the board and keep it for scoring.

If you have no Queens, you can create one by moving a Drone into a Pawn’s space (or vice versa) and merging them. Similarly, if you control no Drones, you can make one by merging two of your Pawns.


Scoring

There is no "checkmate" in Martian Chess, players score points by capturing their opponent's pieces. Each piece you capture is worth its pip count in points; the winner is whoever has the highest score.

  • Pawns are worth 1 point.
  • Drones are worth 2 points.
  • Queens are worth 3 points.

Ending the Game

The game ends as soon as one quadrant is totally empty. This means if you have only one piece left, you can force the end of the game by moving your last piece onto the other side of the board. Then, everyone totals up their captured pieces, and the high score wins! If the game ends in a tie, the player who made the move that caused the tie is the winner.