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Gamehelpllamallama

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Llama Llama

Overview

In this game, players try to predict which scoring goals will appear while building the best possible hand.

Each round:

  • Players secretly contribute Goal cards
  • Goal cards are revealed one at a time
  • Players pass cards based on the revealed goals
  • At the end of the round, all 4 goals score

The game lasts:

  • 4 rounds

OR

  • Until a player reaches 100 points

The player with the highest total score wins.


Goal

Try to guess the goal cards players have chosen and make the best scoring hand!


Components

  • 4 Display cards
  • 32 Llama cards
  • 4 Player aids
  • 1 Scorepad

Setup

  1. Line up the 4 Display cards in the middle.
  2. Use the side matching your player count.
  1. Shuffle the Llama cards.
  1. Deal 4 hands of 8 facedown cards.

Each player:

  • Takes 1 hand

Unused hands become:

  • Dummy hands

Goal Selection

Each player:

  1. Chooses 1 card from their hand
  2. Places it facedown as their Goal card

If dummy hands exist:

  • Add 1 random facedown card from each dummy hand

There should always be:

  • 4 total Goal cards

Goal Placement

  1. Shuffle all 4 Goal cards.
  2. Deal 1 facedown Goal card onto each Display card.

Leave the icons at the top visible.


= Dummy Hands

For 2–3 players:

  • Place dummy hands between players

With 3 players:

  • The dummy begins between 2 random players

Gameplay

The game is played over rounds.

Each round consists of 4 reveals.

During each reveal:

  1. Reveal a Goal
  2. Pass cards

Step 1: Reveal Goal

Reveal:

  • The leftmost facedown Goal card

This Goal now affects scoring.


Step 2: Pass Cards

Each player:

  • Passes cards to the player on their left

The exact number of cards passed is shown above the newly revealed Goal.

Players may choose any cards from their hand.

After passing:

  • Add received cards to your hand

End of Round

After all 4 Goal cards are revealed:

  • Players score their hands

Each player scores according to:

  • ALL 4 revealed Goal cards

Record:

  • Round score
  • New total score

New total = previous total + current round


Scoring Rules

Each Goal card contains:

  • A top scoring rule
  • A bottom scoring rule

Top Rule

Awards points for:

  • Each matching individual letter

Bottom Rule

Awards points for:

  • Each exactly matching combination of letters

Important Scoring Rules

  • Letters may score:
    • Individually
    • As part of combinations
    • In multiple different combinations

Example:

  • AABB may score:
    • AABB = 10
    • AA = 7

at the same time.


Duplicate Combination Rule

An individual letter cannot be reused in the SAME combination multiple times.

Example:

  • DDFF may score:
    • DF twice

But:

  • DFF may only score:
    • DF once

Duplicate Goal Cards

If multiple matching Goal cards appear:

  • Score each one independently

Example:

If:

  • A = 1

appears on 2 Goal cards:

  • Each A scores 2 total points

New Round

After scoring:

  1. Shuffle all cards
  2. Set up a new round

Each player again contributes:

  • 1 new Goal card

Goal Placement Order

Players place their Goal cards based on total score standings:

Standing Display Card
Highest Score 1st
2nd Highest 2nd
3rd Highest 3rd
Lowest Score 4th

Ties:

  • Shuffle tied Goal cards randomly

Game End

The game ends when:

  • A player reaches 100+ points

OR

  • 4 rounds have been played

Highest total score wins.


Tie Breaker

If tied:

  • The tied player with the highest final round score wins

If still tied:

  • Victory is shared

2–3 Player Rules

Always:

  • Deal 4 hands

Unused hands become:

  • Dummy hands

Each dummy adds:

  • 1 random Goal card each round

After Round 1:

  • Place dummy goals on Display cards marked with the dummy icon

Passing with Dummy Hands

If a dummy hand is to your left:

  1. Shuffle passed cards into the dummy hand
  2. The next player draws that many random cards from the dummy

3-Player Dummy Movement

With 3 players:

  • The dummy starts left of a random player

At the start of later rounds:

  • Move the dummy to the right of the player with the lowest total score

With 2 players:

  • Dummies never move

Strategy Tips

  • Watch how many cards opponents are forced to pass.
  • Flexible letter combinations are powerful.
  • Sometimes hiding your scoring intentions matters more than maximizing one combo.
  • Duplicate Goal cards can create huge scoring swings.

Credits

  • Design: Kaya Miyano
  • Illustration: Sai Beppu
  • Graphic Design: Anca Gavril & Co.
  • Rules Editing: Jeff Fraser & Eric Slauson
  • 3D Artist: Filip Gavril