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Gamehelpllamallama
Llama Llama
Overview
In this game, players try to predict which scoring goals will appear while building the best possible hand.
Each round:
- Players secretly contribute Goal cards
- Goal cards are revealed one at a time
- Players pass cards based on the revealed goals
- At the end of the round, all 4 goals score
The game lasts:
- 4 rounds
OR
- Until a player reaches 100 points
The player with the highest total score wins.
Goal
Try to guess the goal cards players have chosen and make the best scoring hand!
Components
- 4 Display cards
- 32 Llama cards
- 4 Player aids
- 1 Scorepad
Setup
- Line up the 4 Display cards in the middle.
- Use the side matching your player count.
- Shuffle the Llama cards.
- Deal 4 hands of 8 facedown cards.
Each player:
- Takes 1 hand
Unused hands become:
- Dummy hands
Goal Selection
Each player:
- Chooses 1 card from their hand
- Places it facedown as their Goal card
If dummy hands exist:
- Add 1 random facedown card from each dummy hand
There should always be:
- 4 total Goal cards
Goal Placement
- Shuffle all 4 Goal cards.
- Deal 1 facedown Goal card onto each Display card.
Leave the icons at the top visible.
= Dummy Hands
For 2–3 players:
- Place dummy hands between players
With 3 players:
- The dummy begins between 2 random players
Gameplay
The game is played over rounds.
Each round consists of 4 reveals.
During each reveal:
- Reveal a Goal
- Pass cards
Step 1: Reveal Goal
Reveal:
- The leftmost facedown Goal card
This Goal now affects scoring.
Step 2: Pass Cards
Each player:
- Passes cards to the player on their left
The exact number of cards passed is shown above the newly revealed Goal.
Players may choose any cards from their hand.
After passing:
- Add received cards to your hand
End of Round
After all 4 Goal cards are revealed:
- Players score their hands
Each player scores according to:
- ALL 4 revealed Goal cards
Record:
- Round score
- New total score
New total = previous total + current round
Scoring Rules
Each Goal card contains:
- A top scoring rule
- A bottom scoring rule
Top Rule
Awards points for:
- Each matching individual letter
Bottom Rule
Awards points for:
- Each exactly matching combination of letters
Important Scoring Rules
- Letters may score:
- Individually
- As part of combinations
- In multiple different combinations
Example:
- AABB may score:
- AABB = 10
- AA = 7
at the same time.
Duplicate Combination Rule
An individual letter cannot be reused in the SAME combination multiple times.
Example:
- DDFF may score:
- DF twice
But:
- DFF may only score:
- DF once
Duplicate Goal Cards
If multiple matching Goal cards appear:
- Score each one independently
Example:
If:
- A = 1
appears on 2 Goal cards:
- Each A scores 2 total points
New Round
After scoring:
- Shuffle all cards
- Set up a new round
Each player again contributes:
- 1 new Goal card
Goal Placement Order
Players place their Goal cards based on total score standings:
| Standing | Display Card |
|---|---|
| Highest Score | 1st |
| 2nd Highest | 2nd |
| 3rd Highest | 3rd |
| Lowest Score | 4th |
Ties:
- Shuffle tied Goal cards randomly
Game End
The game ends when:
- A player reaches 100+ points
OR
- 4 rounds have been played
Highest total score wins.
Tie Breaker
If tied:
- The tied player with the highest final round score wins
If still tied:
- Victory is shared
2–3 Player Rules
Always:
- Deal 4 hands
Unused hands become:
- Dummy hands
Each dummy adds:
- 1 random Goal card each round
After Round 1:
- Place dummy goals on Display cards marked with the dummy icon
Passing with Dummy Hands
If a dummy hand is to your left:
- Shuffle passed cards into the dummy hand
- The next player draws that many random cards from the dummy
3-Player Dummy Movement
With 3 players:
- The dummy starts left of a random player
At the start of later rounds:
- Move the dummy to the right of the player with the lowest total score
With 2 players:
- Dummies never move
Strategy Tips
- Watch how many cards opponents are forced to pass.
- Flexible letter combinations are powerful.
- Sometimes hiding your scoring intentions matters more than maximizing one combo.
- Duplicate Goal cards can create huge scoring swings.
Credits
- Design: Kaya Miyano
- Illustration: Sai Beppu
- Graphic Design: Anca Gavril & Co.
- Rules Editing: Jeff Fraser & Eric Slauson
- 3D Artist: Filip Gavril