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Legions (Abyss Universe) - Quick Rules Summary
Legions is a tactical 2-player card game set in the Abyss universe. Players compete for the throne by deploying legions to districts, recruiting heroes, and securing majorities.
Game Objective
The game ends immediately when a player controls 5 Banners. Otherwise, the player with the most Victory Points (VP) wins once the decks or heroes are exhausted.
Quick Setup
- Place the Battlefield board with 5 districts between the players.
- Set the 5 Majority tokens on their neutral spaces.
- Display 5 Hero cards face-up.
- Create a Legion row of 3 cards (2 face-up, 1 face-down). Each player starts with 3 Legion cards in hand.
Gameplay
The game is played over several rounds, each consisting of three phases:
1. Initiative (Determining the Lead)
- Both players simultaneously choose one Legion card from their hand and reveal it.
- The player with the lowest number on their card takes the lead (becomes the 1st Player). In case of a tie, guild priority symbols decide.
2. Player Turns
Actions of the 1st Player:
- Place Legion: Place the card used for initiative in the matching color district on your side of the battlefield. (White Ambassador cards are wilds for any district).
- Recruit Hero (Optional): If you meet the guild icon requirements on your cards in the current district, take a matching Hero from the display. Apply their power immediately if applicable.
- Draw Card: Choose 1 of the 3 Legion cards from the row and refill your hand. Refill the row from the deck.
Actions of the 2nd Player:
- Place Legion: Same as the 1st player (place your card in the matching district).
- Recruit Hero (Optional): Same as the 1st player.
- Attack & Draw: Choose 1 of the remaining 2 Legion cards from the row. Then, you may undermine the opponent's morale (Attack): You may flip one of the opponent's cards in the district where you just played to its "routed" side (it no longer counts towards majority).
3. End of Round: Majorities & Rewards
After both players have finished their turns, evaluate the districts:
- In each district, check which player has the highest total influence (sum of numbers on face-up cards).
- The winner takes the Majority token for that district.
- If you already hold the token and win the majority again, you trigger the District Effect (e.g., gain a Banner, VP, or a Stratagem).
Cards & Symbols
Legion Cards
- Number: Determines initiative and influence in the district.
- Color (Guild): Determines which district the card must be placed in (Blue, Green, Red, Yellow, Purple).
- Icons: Required to recruit Heroes.
- Reward (Bottom): Immediate VP or Banners when played (if shown).
Hero Cards
- Provide permanent advantages, strong one-time effects, or end-game VP.
- Recruited by matching specific guild symbols in a district.
Symbols & Categories
- Banners: Direct victory condition (collect 5).
- Pearls / VP: Victory points for final scoring.
- Stratagems: One-time use tokens with special game-changing effects.
- Routed Units: Cards flipped due to an attack. They lose their influence value but can sometimes be "rallied" or re-used via effects.
End of Game
The game ends:
- Immediately if a player gains their 5th Banner.
- When the Legion deck is empty or no more Heroes can be recruited. In this case, the player with the most total points from cards, heroes, and banners wins.