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Gamehelpgoodfortune

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Good Fortune

Overview

Players collect matching charms to score points. Each tile has a value (shown as a die). Highest total score wins. :contentReference[oaicite:0]{index=0}

Components

  • 21 numbered tiles (each shows 2 charms + 1 value)
  • 1 Lucky Charm Medallion (random)
  • 1 reminder tile (for tiles 1 and 21)

Setup

  1. Randomly assign tile 1 to one player and tile 21 to another.
  2. Each player draws 8 tiles face down.
  3. Place 3 remaining tiles face up in the center → Central Line.
  4. Players reveal and sort their tiles in ascending order → Luck Line.
  5. Player with tile 1:
    • Takes the medallion
    • Starts with the small-icon side facing up

Turn Structure

1. Tile Selection

  • Medallion holder chooses a tile from their Luck Line.
  • Other player chooses a tile.

2. Determine Priority

Compare tile numbers:

  • Small icon → lower number goes first
  • Big icon → higher number goes first

3. Place Tile

Active player places tile at one end of Central Line:

  • If matching a charm on that end:
    • Must connect matching charm
    • If two matches possible, choose
  • If no match:
    • Place tile anyway

4. Resolve Opposite Tile

  • If a match was made:
    • Take the tile at the opposite end
    • Add to collection (score its value)
  • If no match:
    • Remove opposite tile from game (discard)

5. Second Player

  • Other player repeats placement + resolution

6. End of Turn

  • Flip medallion
  • Pass it to the other player

End of Game

Triggered when all tiles are played.

Scoring

  1. Group collected tiles by identical charm
  2. Order groups:
    • Most tiles first
    • Tiebreaker: highest total value
  1. Score each group:
  • (Number of tiles) × (sum of values)
  1. Total all group scores

Winning

Player with the highest total score wins.

Variants

Guessing Variant

  • Players select tiles simultaneously
  • Priority rule ignored
  • Medallion stays in center (still flipped each turn)

Simple Variant

  • Remove medallion
  • Players alternate placing tiles
  • Tile values are ignored

Glossary

  • Luck Line – Player’s personal row of tiles
  • Central Line – Shared row of tiles in play
  • Medallion – Determines play order
  • Collection – Tiles scored by player

Notes / Ambiguities

  • Tile placement choice when both ends match is player-controlled.
  • Discarded tiles are permanently removed.
  • Game appears designed for 2 players only.