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Gamehelpfrenzyfalls
Frenzy Falls
Overview
Frenzy Falls is a tactical card game of influence, timing, and cascading spillovers.
Players play Waterfall cards into shared Pools in order to raise water levels and win valuable Score cards.
Each card contributes:
- Water Value — helps Pools spill over
- Influence Icons — determines control
When a Pool reaches a total water value of 10 or more, it spills over. The player with the most influence in that Pool wins the Score card.
The player with the most points at the end of the game wins.
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Components
- 90 Waterfall cards
- 32 Score cards
- 1 First Player card
Card Types
Waterfall Cards
Each Waterfall card contains:
- Water Value
- Influence Icons
Some cards also have special actions:
- PROXY
- BUMP
- PULL
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Score Cards
Each Score card contains:
- Starting Water Value
- End Game Points
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Pools
A Pool consists of:
- 1 Score card
- All Waterfall cards played to its right
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Setup
- Shuffle the Score cards.
- Create a Score deck based on player count:
| Players | Score Cards |
|---|---|
| 2 | 10 |
| 3 | 12 |
| 4 | 14 |
| 5 | 16 |
| 6 | 20 |
- Reveal Score cards:
- 1 per player
- 3 cards in a 2-player game
- Arrange them vertically to create the starting Pools.
- Each player:
- Takes one deck of 15 matching Waterfall cards
- Shuffles their deck
- Draws 5 cards
- Give the First Player card to whoever went swimming most recently.
Play proceeds clockwise.
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Gameplay
Frenzy Falls is played in rounds.
Each round has two phases:
- Playing Cards
- Revealing Cards
Phase 1: Playing Cards
Starting with the first player and moving clockwise:
- Play 1 Waterfall card face-down to the end of any Pool.
Repeat until:
- Each player has played 2 cards
2-player game:
- Each player instead plays 3 cards
Cards may be played into any Pool.
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Phase 2: Revealing Cards
After all cards have been played:
- Start with the top-most Pool
- Reveal cards from left to right
When an action card is revealed:
- Resolve its action immediately
This phase consists of:
- Reveal and resolve cards
- Check for spillovers
- Proceed to next Pool
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Card Actions
PROXY
Discard this card and replace it with a card from your hand face-up.
- If the replacement card has an action:
- Resolve it immediately
BUMP
Move the card immediately to the left or right of this card into the Pool below.
- Choose left or right
- Move it to the end of the next Pool
If this is the bottom Pool:
- The card loops to the top Pool
If no neighboring card exists:
- Nothing happens
PULL
Move any one Waterfall card from another Pool into this Pool.
- Choose any other Pool
- Move the chosen card to the end of this Pool
If no other cards exist:
- Nothing happens
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Spillovers
After all cards in a Pool are revealed:
Calculate:
Score Card Water Value + all Waterfall card values
If the total is 10 or higher:
👉 The Pool spills over.
Resolve the spillover:
1. Determine Influence
Count influence icons for each player.
- Most influence wins the Score card.
Tie breaker:
- Earliest card played (left-most) wins.
Winner takes the Score card face-down.
Replace it immediately with a new Score card.
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2. Winner Discards
The winning player discards all of their cards from that Pool.
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3. Other Players Move Cards
Starting with the earliest played card:
Each other player:
- Chooses one of their cards
- Moves it to the Pool below
Bottom Pool:
- Cards loop to the top Pool
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4. Discard Remaining Cards
All remaining cards are discarded.
Players must reveal all cards before checking for spillovers.
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Proceed to the Next Pool
After resolving a Pool:
- Move to the next Pool below
After the bottom Pool:
- Return to the top Pool if needed
Continue until:
- No face-down cards remain
- Every Pool has water value below 10
Cards may cascade multiple times.
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Round End
After all Pools are resolved:
Each player:
- May discard any remaining hand cards
- Draws until they have exactly 5 cards
If your deck runs out:
- Shuffle your discard pile
- Create a new draw deck
Pass the First Player card clockwise.
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End of the Game
If a Score card cannot be replaced:
- Finish the current round
- The game ends
Players reveal their Score cards.
Add up all points.
Highest score wins.
Tie breaker:
- Most Score cards
- Shared victory
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Strategy Tips
- High-value Pools may be worth more points—but are easier to spill.
- PROXY cards become stronger later in resolution.
- BUMP and PULL can trigger chain reactions.
- Sometimes losing a Pool is worth setting up the next one.
Credits
- Design: Joseph Z. Chen and Randy Flynn
- Illustration: Weberson Santiago
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