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Gamehelpfountains

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1) Move a pawn 1, 2, or 3 spaces.

  • Occupied spaces do not count for movement. Effectively you get your choice of 3 out of the 4 open spaces.

2) Take the tile/token and add it to your Fountain.

  • Take the tile or one of the tokens from the space you moved the pawn to.
  • Tiles may be placed next to or on top of other tiles as long as the dark brown corners match, and no part of the tile hangs over open air (BGA will do this for you).
  • Tokens may be placed over dark blue spots or any existing feature.

3) Check for Rewards triggers.

  • For all rewards, fresh water from a jet is required to score. BGA will put a pond weed token on any feature not supplied with fresh water.

Pools

  • If the blue pawn moved to the blue space, All players count their pools, and earn points based on their rank.*
Rank: 1st 2nd 3rd 4th 5th
Pts: 10 6 3 1 0
  • 2P Games: Player with the most gets 7 pts. Other player scores 0.

Fish / Lily Pads

  • If the white pawn moved to the white space, triggering player chooses a color of fish (Red, White, or Black). Fish of that color (and wilds) score by level.
  • If the green pawn moved to the green space, largest connected group of adjacent lily pads score, each by level.
  • Either way features score points based on the height of the fountain.
    • If the feature is on the base level, it scores 1 pt.
    • If the feature is on the 2nd level, it scores 2 pts.
    • etc.

Coins

  • Coin icons score 5 points when placed.

Game End

  • When any stack of Fountain tiles or the supply of Bonus tokens is depleted, continue playing the current round until all players have had the same number of turns.

Final Rewards

  • Pools, fish, and lily pads are all rewarded one last time. (Each player chooses which color of fish they will score)