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Gamehelpflipthetablealpha
Flip the Table — run a board game store, host great games, and send the right gamers to them.
Goal
Be the first to collect 16 hospitality tokens, or win instantly when every opponent's table is flipped.
Your turn
Your store has two tables. Each turn:
- Staff action (once per turn: before progression, before your manager action, or after it): curate a card from the 6-card display row, play an action card, or deal with a problem (clean up a mess, unflip a table, clean spilled juice, cheer up or pull away a discontent gamer in your store).
- Progression: each started board game in your store turns one hosting token face up, unless a discontent gamer or spilled juice holds it. When all its tokens are up, it ends.
- Manager action: host a board game on one of your tables, refer a gamer from your hand to an open seat in any store, or take another staff action.
- Refill your hand to 6. Then the oldest display-row card is discarded and a new one is added.
Curating costs two cards of the same type as the card you take, or one card of each of the other two types (gamer / board game / action).
Gamers
A gamer is content if the game's weight is one they prefer (co-op fans like any co-op game; co-op haters never like one). A hosted game starts when all its seats hold content gamers.
When a game ends
The host scores its hosting tokens. The result token shows which seat wins (or win/lose for co-op), and each satisfied gamer earns their referrer a token:
- Competitive: won.
- Pensive: a pensive or competitive gamer won.
- Casual: a casual or sociable gamer won.
- Sociable: at least two sociables at the table.
- Dramatic: no other gamer is satisfied.
Trouble
Action cards can make gamers discontent, then push them to quit (the game restarts) or flip the table (everything on it is lost, but dramatic gamers are satisfied). A flipped table must be cleaned up, then unflipped, before you can use it again.
Action cards mostly have two modes: choose one when you play it.