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Gamehelpferal
Feral is a two-player abstract strategy board game with no randomness after setup and perfect information. Two mirror-image armies of animals face off across a shared board, each trying to break through to the opponent's beach.
Overview
- 2 players only
- No dice, no cards during play — every game state is fully visible
- Each side controls the same 12 animals (mirrored)
- Goal: get one of your animals onto the opponent's beach and hold it there through the opponent's next turn
Components
- 12 black pieces and 12 white pieces (same 12 animal types per colour)
- 1 double-sided game board
- 1 game overview card (used during setup)
The Board
The board is 6 rows deep on each side, with the outer sand rows serving as each player's beach.
| Layout | Columns | Used in |
|---|---|---|
| Narrow (beginner side) | 4 | 8-animal game |
| Wide (full game side) | 6 | 12-animal game |
- Row 1 = Black's beach, Row 6 = White's beach; rows 2–5 are grass
- Anything off the edge of the board is water — normal moves never enter it, but actions can push animals there, removing them permanently
Game Sizes
| Beginner | Full game | |
|---|---|---|
| Animals per player | 8 | 12 |
| Board | Narrow (4 cols) | Wide (6 cols) |
| Animals used | Bull, Octopus, Crab, Snake, Kangaroo, Gorilla, Bee, Rabbit | All 12 |
| Excluded | Anglerfish, Chameleon, Fox, Lion | — none — |
The Lion only appears in the full game, so no Lion win/loss rule applies to the beginner set.
Setup
Both armies end up as exact mirror images of each other.
- Shuffle the white pieces face down beside the board
- Flip one white piece and check its background colour on the overview card:
- Yellow → placed on the player's own beach row
- Green → placed on the row directly above the player's own beach
- Split (yellow/green) → alternates depending on how many of that animal have been placed so far
- Both players place their copy of that animal in the indicated row, in the first empty square from their own left
- Repeat until every animal is placed; the two middle rows start empty
Turn Structure
- The player who most recently saw a bee goes first
- On your turn, choose two different animals; each one either moves or performs its action, in any order
- On the very first turn of the game, the starting player activates only one animal
Move (any animal): one square forward or sideways into an empty square. No diagonal moves, no moving backward toward your own beach, and never off the board via a move.
Action: each animal has its own unique effect (see below). Actions may usually target either team, with two exceptions — the Chameleon can only target its own team, and the Fox can only target the opposing team.
Removing Animals
There are only two ways an animal leaves the game:
- An action pushes it into the water (off the edge of the board)
- The Bee's action removes it directly
Removed animals are gone permanently — there is no capture-by-moving-onto-a-piece in Feral.
The Twelve Animals
| Animal | Action |
|---|---|
| Bee | Removes itself and one adjacent animal from the game (friend or foe) |
| Rabbit | Hops over an adjacent animal into an empty square beyond it, but never landing closer to its own beach |
| Gorilla | Moves an animal adjacent to itself into an empty square (or the water) adjacent to itself; the Gorilla does not move |
| Crab | Moves itself and one adjacent animal one square forward or sideways together, in the same direction |
| Bull | Pushes an adjacent animal — and the whole line of animals behind it — one square directly away; the Bull itself does not move |
| Octopus | Pulls a chosen animal (any distance in a straight line) so it, and everything between it and the Octopus, ends up packed against the Octopus |
| Kangaroo | Jumps exactly two squares forward or sideways into an empty square; may jump twice in one action |
| Snake | Moves diagonally forward into an empty square; may do so twice in one action |
| Lion | Steps diagonally forward one square; also carries the instant win/loss rules below (full game only) |
| Fox | Forces an adjacent enemy animal to move or use its action, under the Fox player's control (that animal cannot be pushed into the water this way) |
| Anglerfish | Swaps a chosen animal with one of its adjacent animals |
| Chameleon | Copies the action of an adjacent allied animal (cannot copy the Lion's instant-win ability) |
Winning
Beach victory: you win when one of your animals stands on the opponent's beach row and the opponent cannot clear that row on their next full turn. Moving the intruder to a different square on the same beach does not count as clearing it — the whole beach row must be free of enemy animals.
Lion victory (full game only):
- Getting your Lion onto the opponent's beach wins immediately, by any means
- Removing the opponent's Lion wins immediately
- Losing your own Lion loses immediately
- Both of these override a pending beach-loss situation, so a defending player can snatch victory this way on their final turn