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Gamehelpeminentdomainorigins

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Goal

Explore the space surrounding the Terra Prime outpost, colonize and harvest the resources produced on the nearby planets, and protect the colonies from hostile aliens. The values increase the farther away from Terra Prime they are, but so do the dangers of exploration!

Actions

You can take three actions each turn (or more after upgrading your ship).

Anywhere

  • MOVE your ship to an adjacent sector
Any sectors adjacent to wormholes are counted as adjacent to each other.
After moving you will reveal any adjacent face-down Exploration tiles: If you encounter asteroids you will roll dice to dodge them. If you encounter Hostile Aliens they will attack!
  • Short-range SCAN
You may peek at a face-down Exploration tile in a sector adjacent to your command ship.
  • You may ATTACK or PACIFY Hostile Aliens adjacent to your current sector.
(see below). You get 1 LP for each ship destroyed, and a reward card if you defeat the whole group. Pacified aliens earn a reward but no LP.
  • Place a colony marker from your command ship onto a planet or asteroid to COLONIZE it.
If there is more than one planet or asteroid in the sector, click the one you wish to use.
You will score LP for the planets and asteroids, and draw a reward card.

At any colony (opponents get 1 LP if you use their colonies)

  • Once per colony per turn, you may COLLECT the resource produced by the colony
Click on the command ship where you want to load the resource.
You may rearrange resources on your ship at any time. (For technical reasons, only during your own turn.)
  • You may install MODULES depending on the type of colony (see below)
Click on a module in the list underneath the command ship, and then a location on the ship to install it. You may replace modules already installed (but not move them).
You may pay with crystal resources at 10 credits each.
  • You may TELEPORT to the Terra Prime output from an Exotic colony

At the Terra Prime outpost

  • You may LOAD a colony marker onto your command ship.
  • You may SCAN with the satellite scanner to peek at any two Exploration tiles.
  • You may DELIVER resources from your command ship to any face-up Demand tile.
You can deliver multiple resources in one action.
  • You may BUY Tech Upgrades from the supply.

Hostile Aliens

Hostile Aliens will attack you at the end of every Action when your ship is adjacent to them. If there are Warships, fire they fire Homing Torpedoes which never miss. Then every ship fires lasers, which hit you on a die roll of 4, 5 or 6.


To pacify aliens, discard one resource per alien ship. You will gain a reward card but no LP.
You get 1 LP for each ship destroyed, and a reward card if you defeat the whole group.
If you destroy fewer than the whole group, only the remaining ships will still attack you. At the end of your turn the group replenishes!

Asteroids

Damage

For each damage inflicted by hostile aliens or asteroids, you must choose one of:

  • Discard one energy cube from a shield
  • Discard a module. Any resources on it are lost (but you may rearrange cargo first).
  • Discard 3 LP tokens. (If you have fewer than 3, you must discard energy or modules first).

Game End and Scoring

The game ends at the end of a player's turn when three alarms have been revealed on reward cards, or a completed Demand tile cannot be replenished because its supply is empty. Each player's final score is the sum of:

  • LP tokens earned during the game
  • 1 LP for every 10 credits
  • 1 LP for each resource on the command ship
  • 3 LP for each colony marker on the command ship
  • LP printed on Demand tiles
  • LP printed on Tech Upgrade tiles.

In the case of a tie, all tied players win.

Options

BGA will warn you before you take an action that you can't undo (because it revealed a tile, or rolled dice). You can disable these warnings in the Game Options menu at the top right corner.