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Play cards to the table to attempt to control all outposts by gaining control and switching them to your color.


Play 1 card to your side of an Outpost

If the outpost is currently of opposite colour & the total strength of your cards is greater than your opponent's take control of the outpost

If you take control of an outpost, apply the outposts effect

Round End

If a player controls all outposts simultaneously, they win immediately

If a player plays their last card without triggering the end of the round, one outpost is selected that cannot be flipped and their opponent takes one additional turn. The player with the most outputs then wins

Game End

First player to win 2 rounds wins the game