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# Gamehelpdominoes

## DOMINOES BASICS

Dominoes are a set of rectangular tiles bearing a pair of numbers (from 0-6), one number at each end. Domino number pairs run from 0-0 to 6-6: 0-0, 0-1, 0-2, 0-3, 0-4, 0-5, 0-6, 1-1, 1-2, 1-3, etc.

A domino with the same number at both ends is called a DOUBLE: 0-0, 1-1, 2-2, etc. Unless otherwise noted, the value of a domino is the sum of its numbers on both ends: 1-4 tile is worth 5, 6-6 tile is worth 12, etc.

You start with a "hand" of dominoes. Generally, on your turn you will play a domino to the table to empty your hand and score points. If you cannot play a domino, you may have to draw dominoes from a BONEYARD of undealt tiles.

After the first domino is played to the table, subsequent tiles are joined to the "open end" of a domino in play. The 2 short sides of the domino are the ends. It is open if a domino has not been joined to it. In most cases, the ends of the two tiles must bear the same number.

EXAMPLE: A "1-4" domino is on the table, but someone has already matched a domino to the "4" end of the tile. The "1" end is still open. You can join one of your dominoes to it that also has a "1" on one of its ends.

The SPINNER is an exception to this rule. Spinners are Doubles (0-0, 1-1, 2-2, 3-3, 4-4, 5-5, or 6-6). You can play tiles off all 4 sides of the Spinner, however your tile must match the number on the Spinner as with other dominoes. There may be none, one or more Spinners in a game. (Note: BGA Dominoes does not support multiple spinner games.)

The word "domino" comes from the Latin for "master" and is traditionally said when a player places their last tile!

Below are directions for several popular dominoes games. Once you have a feel for how to play, explore the many table options to create a new favorite.

## DRAW DOMINOES

Win points by being the player with the least amount of points left in hand at the end of the round.

Boneyard ~ YES, Spinner ~ NO

Play ~

1. Start player plays a DOUBLE to the table.

• If they don't have a Double, they play any tile.

2. The next player plays a tile from their hand, matching an open end, -OR- may draw one domino from the boneyard, even if they can play a tile.

• If none of your tiles match an "open" end, you must draw tiles from the boneyard until you can play a piece. If the boneyard is empty, simply pass your turn.

3. Play continues until someone empties their hand -OR- until no one can play a tile. 4. Whoever scored the round bonus becomes start player.

Round Bonus ~ Whoever's unplayed tiles have the LEAST value scores points equal to everyone elses' unplayed tiles MINUS the value of the tiles left in their own hand.

## BLOCK DOMINOES

Same as Draw Dominoes, but there is no Boneyard and the start player is always the next player clockwise.

## DOUBLE BERGEN

First, create a cross by matching all sides of a Spinner (the start tile). Then win points for open ends that match the tile you play, but lose points at the end of the round for your unplayed tiles!

Boneyard ~ YES, Spinner ~ ONE - The start tile

Play ~

1. Whoever has the HIGHEST DOUBLE in hand leads the round by playing it to the table. This tile is a Spinner.

• If no one has a Double, whoever has the highest-value domino starts by playing it to the table.

2. The next player plays a tile from their hand, matching an open end.

• If none of your tiles match an "open" end, you must draw tiles from the boneyard until you can play. If the boneyard is empty, simply pass your turn.

3. Score 1 point during your turn for EACH open end in the layout that matches your domino's open end.

• A double counts as 2 open ends, so they are worth 2 points apiece!

4. Play continues until someone empties their hand -OR- until no one can play a tile.

Round PENALTY ~ EVERYONE loses 1 point per domino left in their hand!

Score points by having the least points left in hand at the end of the round. Played in a single line with only 2 open ends. When joining your domino, connecting ends must add up to 7. There are 4 wild dominoes, called Matadors: the 0-0 tile and the dominoes whose numbers add up to 7 (1-6, 2-5 and 3-4). Doubles are treated as 1 of their number ~ for example, a 3-3 is treated as a "3."

Boneyard ~ YES, Spinner ~ NO

Play ~

1. Whoever has the HIGHEST DOUBLE in hand starts the round by playing it to the table.

2. The next person plays a tile from their hand so that the numbers on the "connecting ends" equal 7.

EXAMPLE: You can connect your "4-6" tile to any open end that is a 3 or a 1, because 4 + 3 = 7 and 6 + 1 = 7.
Matadors are wild! They can connect to any any domino.
• If you can't play a tile, you must draw one domino from the boneyard and pass your turn.

3. Play continues until someone empties their hand -OR- until no one can play a tile. 4. Start player rotates clockwise.

Round Bonus ~ Whoever's unplayed tiles have the LEAST value scores points equal to everyone elses' unplayed tiles MINUS the value of the dominoes left in your hand.

## MALTESE CROSS

Players begin by creating a 2-tier cross, then win points by being the player with the least points left in hand at the end of the round.

Boneyard ~ YES, Spinner ~ ONE - the start tile

Play ~

1. Whoever has the HIGHEST DOUBLE in hand starts the round by playing it to the table. This is a Spinner. 2. The next 4 dominos must match the 4 sides of the Spinner.

• If you can't play a tile, you must draw a domino from the boneyard, the either play it or pass your turn.

3. Once all 4 sides of the Spinner have been matched, the next 4 dominoes must be Doubles that match the open ends of the tiles attached to the cross. This creates the 2nd tier.

• If you can't play a tile, you must draw a domino from the boneyard, the either play it or pass your turn.

4. Once the 4 Doubles have been placed, players place dominoes per the usual rule of matching their tile to an open end.

• If you can't play a tile, you simply pass your turn.

5. Play continues until someone empties their hand -OR- until no one can play a tile. 6. Start player rotates clockwise each round.

Round Bonus ~ Whoever's unplayed tiles have the LEAST value scores points equal to everyone elses' unplayed dominoes MINUS the value of their hand.

## ALL FIVES

Score points by playing tiles so that all open ends on the table add up to a multiple of 5.

Boneyard ~ YES Spinner ~ ONE - The first double played

Play ~

1. Start player plays any tile to the table. They score points in their tile's ends are multiples of 5. 2. The next person plays a tile from their hand. Total all the open ends and score points if it's a multiple of 5.

• If none of your tiles match an "open" end, you must draw tiles from the boneyard until you can play a piece. If the boneyard is empty, simply pass your turn.

3. Score points during your turn if all the open ends in the layout add up to a multiple of 5.

EXAMPLE 1: The "2-6" is the only domino on the table. The open ends (2 + 6) add up to 8. 5 doesn't divide evenly into 8, so no points are scored.
EXAMPLE 2: You add a "2-4" tile to the "2-6" tile on the table: |4-2|2-6|. By joining the "2" of your tile to the "2" of theirs, the open ends are now 4 + 6, which equals 10. 5 goes into 10 two times. You gain 2 points.
EXAMPLE 3: The next player joins a "6-1" tile: |4-2|2-6|6-1|. The open ends are now 4 + 1, which equals 5. 5 goes into 5 one time. They score 1 point.

4. Play continues until someone empties their hand -OR- until no one can play a tile. 5. Whoever scored the round bonus becomes start player.

Round Bonus ~ Whoever's unplayed tiles have the LEAST value scores points equal to everyone elses' unplayed tiles DIVIDED BY 5.

## FIVES AND THREES

Score points by playing tiles so that all open ends on the table add up to a multiple of 5 OR 3.

Boneyard ~ NO Spinner ~ NO

Play ~

1. Start player plays any tile to the table. They score points in their tile's ends are multiples of 5 or 3. 2. The next person plays a tile from their hand. Total all the open ends and score points if it's a multiple of 5.

• If none of your tiles match an "open" end, you simply pass your turn.

3. Score points during your turn if all the open ends in the layout add up to a multiple of 5 or 3.

EXAMPLE: The open ends add up to 9. 3 goes into 9 three times. You get 3 points.
EXAMPLE: If the open ends add up to 15, you earn a whopping 8 points! (5 goes into 15 three times and 3 goes into 15 five times: 5+3=8)

4. Play continues until someone empties their hand -OR- until no one can play a tile. 5. Whoever scored the round bonus becomes start player.

Round Bonus ~ Whoever's unplayed tiles have the LEAST value scores ONE point.