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Gamehelpcrash
Overview
Crash is a simple card game played with a standard 52-card deck. A game is played over a number of rounds, during each of which the players are dealt 9 or 13 cards each (depending on the table setting), and first divide their hands into brag hands, then compare these brag hands to determine the scoring.
Dividing the hands
Players divide their hands into 3-card brag hands: 9-card hands are divided into three brag hands, while 13-card hands are divided into four brag hands plus a spare card. Once all players have decided how to divide their hands, play procedes to the scoring phase.
Scoring
The highest-ranking brag hand of each player is exposed, and the player who has the highest of these hands scores one point. (See below for the ranking of brag hands.) In case of a tie, nobody scores the point. Nobody scores the point also in the case that all players have played a hand that is ignored according to the BGA table settings. (By default, tables are set to ignore high-card hands, but can be set to ignore pairs as well, or to ignore nothing. Ignored hands are shown in red in the game log.)
The second-highest brag hand of each player is then exposed and scored in the same way. Then similarly for the third-highest brag hand of each player, and (if playing with 13-card hands) also for the fourth-highest.
If a player wins all three points (in the case of 9-card hands), or all four points (in the case of 13-card hands), then that player scores an extra point for the crash.
End of the game
At the end of a round, if one or more players have reached the target score (which is 7, 10 or 15, depending on the table settings), then the player with the highest score wins. Ties are possible.
Ranking of brag hands
The possible brag hands are listed below, from highest to lowest. Card ranking referred to in this list is the usual ace-high order (A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2).
- • Prial: three cards of the same rank. A prial of 3s ranks highest of all. Other prials are ranked in the obvious order.
- • Running flush: three cards of the same suit forming a sequence. Both A23 and QKA are valid sequences (but KA2 isn’t). Running flushes are ranked according to the rank of their highest card, except that A23 ranks higher than QKA.
- • Run: three cards forming a sequence, but not all of the same suit. Validity and ranking is as for running flushes.
- • Flush: three cards of the same suit, not forming a sequence. Flushes are ranked by the rank of their highest card, ties being broken by the rank of their second-highest card, and if that is still a tie, by the rank of their lowest card.
- • Pair: two cards of one rank, and a third of a different rank. Pairs are ranked by the rank of the paired cards, with ties being broken by the rank of the remaining card.
- • High-card: three cards that don’t form any of the above hand types. High-card hands are ranked in the same way as flushes.