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Objective

Arrest all 6 criminals with the highest score and wins the game.

Dice

  • 2 blue dice (eye, eye, 2, 3, 4, 5)
  • 2 black dice (eye, 2, 3, 4, 5, 5)
  • 4 bandit dice (6 different bandits)

Aerodices.png

Game Play

Each player rolls 8 dice. 4 of the dice have the 6 criminals on them and the other 4 have number vales from 1 (snake eye) to 6.

You must split minimum of 1 die after each roll and re-roll the rest. That split die will not be rerolled again.

At the end of your roll, you pick one of the criminals from your dice roll and arrest them.

Scores are determined by the number of dice you have of that one criminal multiply by the LOWEST number value.

For example, if you rolled Clown, Clown, Clown, Fly, 2, 2, 4, 5. You will score 3 (clowns) x 2 (lowest numeric value) = 6. Or, if you choose Fly, you will score 1 (Fly) x 2 (lowest value) = 2.

Twist: Snake Eye has value of 1 UNLESS you rolled 4 snake eyes, then it has a value of 7.

If, at the end of your roll, you do not have a criminal dice face matching any of your unarrested criminals, you will have to choose any of your unarrested criminals, flipped them over, and score 0 for that turn.

Game ends after 6 turns.