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(formatting and minor edits)
(Removed some confusing info. some bad advice, some pointless facts (how many times you can lay track to go from south to north to south again, etc). It still needs further editing in that regard.)
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== Train Car Cards ==
== Train Car Cards ==


*- If another player takes a color that you want, you can use multi-color locomotives to complete them (e.g. a 6-car route with only 5 matching cards and one multi-color)
*- You can use locomotives to to replace any color (e.g. a 6-car route can be completed only 5 matching cards and one locomotive)
*- Draw face-down train car cards to draw up to two multi-color cards per turn
*- Draw face-down train car cards to draw up to two multi-color cards per turn
*- Avoid face-up multi-color unless it's an emergency or you would hold more cards than your remaining car pieces
*- Avoid face-up multi-color unless it's an emergency or you would hold more cards than your remaining car pieces
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== Train Car Pieces ==
== Train Car Pieces ==


You only have 45 train cars.
You only play 45 train cars.  
Generally speaking, that means you can only go horizontally across the country '''once''' and vertically once.
Very efficient routes can go vertically twice, but that means there are few detours and/or branches.  


For reference, Los Angeles to Vancouver to Montreal to Miami is 44 trains if you hit the absolutely most efficient route.
For reference, Los Angeles to Vancouver to Montreal to Miami is 44 trains if you hit the absolutely most efficient route.
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Any detour that makes the train more than 1 car longer and the whole route is impossible.
Any detour that makes the train more than 1 car longer and the whole route is impossible.


*- Claim longer routes to:
*- Claim longer routes to gain more points per car
**-- gain more points per car
**-- play more cars per turn


'''Choose your timing wisely'''
'''Choose your timing wisely'''
*- Without opponents, you would first draw 45 train car cards of the colors you want and only then play your 45 cars.
*- Without opponents, you would first draw 45 train car cards of the colors you want and only then play your 45 cars.
*- With opponents, some of the routes you want will be claimed before you can claim them, so you need to balance claiming routes early with using cards efficiently.
*- With opponents, some of the routes you want will be claimed before you can claim them, so you need to balance claiming routes early with using cards efficiently.
**-- Claim routes too late, and your opponent may claim critical routes that block you (or worse, end the game before you can play your cars!)
**- Claim routes too late, and your opponent may claim critical routes that block you (or worse, end the game before you can play your cars!)
 
 
== Competition ==
== Competition ==



Revision as of 23:57, 10 August 2023

30 Destination Tickets
From To Points
Boston Miami 12
Calgary Phoenix 13
Calgary Salt Lake City 7
Chicago Santa Fe 9
Chicago New Orleans 7
Dallas New York 11
Denver Pittsburgh 11
Denver El Paso 4
Duluth El Paso 10
Duluth Houston 8
Helena Los Angeles 8
Kansas City Houston 5
Los Angeles New York 21
Los Angeles Miami 20
Los Angeles Chicago 16
Montréal New Orleans 13
Montréal Atlanta 9
New York Atlanta 6
Portland Nashville 17
Portland Phoenix 11
San Francisco Atlanta 17
Sault St. Marie Oklahoma City 9
Sault St. Marie Nashville 8
Seattle New York 22
Seattle Los Angeles 9
Toronto Miami 10
Vancouver Montréal 20
Vancouver Santa Fe 13
Winnipeg Houston 12
Winnipeg Little Rock 11

Destination Tickets

  • - Destination tickets with nearby cities need fewer train cars
  • - Tickets are risky! Be sure you can complete your tickets with your remaining car pieces before taking more.

Train Car Cards

  • - You can use locomotives to to replace any color (e.g. a 6-car route can be completed only 5 matching cards and one locomotive)
  • - Draw face-down train car cards to draw up to two multi-color cards per turn
  • - Avoid face-up multi-color unless it's an emergency or you would hold more cards than your remaining car pieces

Train Car Pieces

You only play 45 train cars.

For reference, Los Angeles to Vancouver to Montreal to Miami is 44 trains if you hit the absolutely most efficient route. (Exact same count for the Southern route). Any detour that makes the train more than 1 car longer and the whole route is impossible.

  • - Claim longer routes to gain more points per car

Choose your timing wisely

  • - Without opponents, you would first draw 45 train car cards of the colors you want and only then play your 45 cars.
  • - With opponents, some of the routes you want will be claimed before you can claim them, so you need to balance claiming routes early with using cards efficiently.
    • - Claim routes too late, and your opponent may claim critical routes that block you (or worse, end the game before you can play your cars!)

Competition

Other than maximising your points, you can also limit your opponent's ability to collect points by:

Ending the game quickly

  • - The last round is triggered when any player has less then three car pieces remaining.
  • - Play more cars per turn by claiming longer routes.

Claiming routes to 'block' your opponent

  • - Claiming routes early may allow you to claim your preferred routes, leaving your opponent to take inconvenient detours.
  • - To avoid being blocked yourself, identify critical choke points in your route, and claim them early.
    • -- N.B. Some players, as in any other game, consider deliberate blocking - when you take a segment that interferes with your opponent without actually helping you - to be unsporting, but it can be considered a crucial strategy in a competitive format.

Drawing train car cards of a color that you opponent needs

  • - Where an opponent is collecting cards of a certain color (for example for a 6-length route), or there is a gap in their route of a certain color, you can draw that color so that your opponent has to:
  • - Use more turns to draw the cards they need.
  • - Use any multi-color cards they hold.
  • - Make it harder for them to complete their routes.

In higher level games, the typical strategy is to draw a lot of face-down cards to collect as many multi-color as possible and complete as many long routes as you can to connect your destinations and claim the longest route bonus. With this strategy it is often possible to win with only 2 low scoring tickets.


Board facts

  • Each color has 27 spaces.
  • Each color has one 6 route.
  • 6/8 colors have one 5, two 4, two 3 and one 2.
  • White and green have an extra 5 and 2 and one less 4 and 3.
27 spaces per color
White and Green Black, Orange, Red, Yellow, Purple and Blue