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These tips are a big summary. There are lots of exceptions.
These tips are a big summary. There are lots of exceptions.


1. Do NOT take tasks of low values if you have that card.
# Do NOT take tasks of low values if you have that card.
2. Do NOT communicate if you see no problems in achieving the task. Reserve communication for problems.
# Do NOT communicate if you see no problems in achieving the task. Reserve communication for problems.
3. On the other hand, don’t try to keep your communication for later. If the game could be lost in one trick, usually communicate immediately.
# On the other hand, don’t try to keep your communication for later. If the game could be lost in one trick, usually communicate immediately.
4. Mentally calculate the tricks performed when choosing tasks. This is particularly helpful when there are multiple tasks of the same suit.
# Mentally calculate the tricks performed when choosing tasks. This is particularly helpful when there are multiple tasks of the same suit.
5. If you have 2+ rockets at 5players or in later missions, it may be a good idea to take a task of a suit that you do not have any cards of (or have just 1 of it). If you got only 1 rocket, TRY to avoid it.
# If you have 2+ rockets at 5players or in later missions, it may be a good idea to take a task of a suit that you do not have any cards of (or have just 1 of it). If you got only 1 rocket, TRY to avoid it.
6. If you have rocket 3 and rocket 4, play rocket 3 first as a means of communicating your rockets.
# If you have rocket 3 and rocket 4, play rocket 3 first as a means of communicating your rockets.
7. Draining rockets by playing them first is usually not a good idea.
# Draining rockets by playing them first is usually not a good idea.
8. In variants specific missions, put more value to later calls. They got more informations to make their choice.
# In variants specific missions, put more value to later calls. They got more informations to make their choice.
9. If you get your own task, you can communicate your lowest card (if it's not a task held by another player) to ask other players to discard this suit in priority.
# If you get your own task, you can communicate your lowest card (if it's not a task held by another player) to ask other players to discard this suit in priority.


 
For a detailed guide, go here: https://docs.google.com/document/d/1w4rU2aaTluTH91sfSKyxd0shhHKpnPCaZCTxkl4PHOQ/edit .
For a detailled guide, goes here: https://docs.google.com/document/d/1w4rU2aaTluTH91sfSKyxd0shhHKpnPCaZCTxkl4PHOQ/edit .

Revision as of 18:59, 30 May 2021

These tips are a big summary. There are lots of exceptions.

  1. Do NOT take tasks of low values if you have that card.
  2. Do NOT communicate if you see no problems in achieving the task. Reserve communication for problems.
  3. On the other hand, don’t try to keep your communication for later. If the game could be lost in one trick, usually communicate immediately.
  4. Mentally calculate the tricks performed when choosing tasks. This is particularly helpful when there are multiple tasks of the same suit.
  5. If you have 2+ rockets at 5players or in later missions, it may be a good idea to take a task of a suit that you do not have any cards of (or have just 1 of it). If you got only 1 rocket, TRY to avoid it.
  6. If you have rocket 3 and rocket 4, play rocket 3 first as a means of communicating your rockets.
  7. Draining rockets by playing them first is usually not a good idea.
  8. In variants specific missions, put more value to later calls. They got more informations to make their choice.
  9. If you get your own task, you can communicate your lowest card (if it's not a task held by another player) to ask other players to discard this suit in priority.

For a detailed guide, go here: https://docs.google.com/document/d/1w4rU2aaTluTH91sfSKyxd0shhHKpnPCaZCTxkl4PHOQ/edit .