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There are really two aspects of this game that all of the strategy can be divided into: tile placement and building placement.
Two main aspects of strategy:
# Tile placement
# Building placement


*Tile Placement
== Tile Placement ==
Where and how you place your tile can be just as important as how you place your buildings. It's not always as simple as maximizing how many huts you can expand this turn. Sometimes the most important thing to focus on is how to orient your tile in such a way that your opponents (at least a single opponent) cannot destroy your buildings this turn. Setting up a temple-ready settlement and making it so that your opponents can't prevent you from that temple next turn is powerful.


You don't always need to use a tile that you draw, and sometimes the best thing you can do is put it far, far away. However, always be mindful of how it may help an opponent. Even if your tile doesn't benefit you, usually you can use it to hurt someone else.
* Place the same terrain type as other empty spaces already adjacent to one of your settlements (to maximise expansion with {{TaluvaHut}}).


Watch for when to smash your opponents huts. The best time to build upward and crush some huts is right before an opponent would be able to get a temple. Stall them whenever possible, but be mindful of how you build up - don't accidently set someone else up to get a tower on their turn.
{{infoBox |maxWidth=
|title=Example
|body=Place a second {{TaluvaSand}} space adjacent to this settlement to expand into both {{TaluvaSand}} next turn.
<div style="display:flex;flex-wrap:wrap;gap:8.4px;">
{{TaluvaMap |x=4 |y=2
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaLake}}}}
|x2=5
|y2=1
}}


*Building Placement
{{TaluvaMap |x=4 |y=2
Temples are a key component in winning Taluva, and while you can technically win without them, you usually won't. Focus on ways to have 3-space settlements that will last until the start of your next turn.
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaLake}}}}
|x2=5
|y2=1
}}</div>
}}


Don't be afraid to split your own settlement - in fact, try to lay out your settlements so that you can build a temple, then easily separate it, freeing you up to build another one from the same initial settlement.
* Place {{TaluvaVolcano}} away from your {{TaluvaHut}} that you need for a {{TaluvaTemple}} until you can build the {{TaluvaTemple}}.
* Place {{TaluvaVolcano}} adjacent to opponents' {{TaluvaHut}} that they need for a {{TaluvaTemple}} to prepare to destroy them.
* Create empty spaces between tiles to limit an opponent's tile placement.
* Consider how your opponent may use your tile. e.g. if you destroy {{TaluvaHut}}, they may be able to place a level 3 tile and build a {{TaluvaTower}}.
* Expect opponents to destroy your {{TaluvaHut}} that you need for {{TaluvaTemple}}.


Towers are hard to set up for. Often when one person is building up the land to get a tower, they actually give the first opportunity to their opponents. Try to keep an eye out for areas that are starting to build up, and where they may reach level 3 soon. Consider placing a lone hut close by, both to give yourself a chance a grabbing a tower from it and to block someone else off from doing so.
== Building Placement ==


The safest way to win Taluva is to build all of your temples and towers, but a skilled opponent will make moves to keep you from doing this easily. Running out of huts and temples/towers is viable, but risky. If you ever don't have a legal, complete building option, you immediately lose. Since huts are the easiest buildings to place, they are your lifeline - run out, and you probably have one turn left to win.
{{TaluvaTemple}} are worth the most points at the end of the game.
* Try to build 3-space settlements with {{TaluvaHut}} that cannot immediately be destroyed by an opponent.
* Build settlements that can be easily separated from its {{TaluvaTemple}}.
* Re-using a settlement is usually the most efficient way to build more {{TaluvaTemple}}.
{{infoBoxes3 |maxWidth=
|title1=1
|body1=
Place {{TaluvaVolcano}} adjacent to {{TaluvaSand|{{TaluvaHut}}}}:
{{TaluvaMap |x=4 |y=4
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaLake|{{TaluvaTemple}}}}}}
|x2=5
|y2=1
|{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaJungle}}}}
|x3=5
|y3=3
|r3=1
}}
|title2=2
|body2=
Eruption destroys {{TaluvaSand|{{TaluvaHut}}}}:
{{TaluvaMap |x=4 |y=4
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaLake|{{TaluvaTemple}}}}}}
|x2=5
|y2=1
|{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaJungle}}}}
|x3=5
|y3=3
|r3=1
|{{TaluvaTile|{{TaluvaRock|X}}|{{TaluvaLake}}}}
|x4=5
|y4=3
|r4=2
|{{TaluvaBlank|{{TaluvaHut|2}}}}
|x5=4
|y5=3
|{{TaluvaBlank}}
|x6=5
|y6=2
}}
|title3=3
|body3=
Settlement then used to build a new {{TaluvaTemple}}:
{{TaluvaMap |x=4 |y=4
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaLake|{{TaluvaTemple}}}}}}
|x2=5
|y2=1
|{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaJungle}}}}
|x3=5
|y3=3
|r3=1
|{{TaluvaTile|{{TaluvaRock}}|{{TaluvaLake}}}}
|x4=5
|y4=3
|r4=2
|{{TaluvaBlank|{{TaluvaHut|2}}}}
|x5=4
|y5=3
|{{TaluvaBlank|{{TaluvaTemple}}}}
|x6=5
|y6=2
}}
}}


As a general rule, don't place huts where your opponent will want to smash them, no matter how good the placement is. If you can expand with 5 huts, but your opponent can gain from smashing 4 of them next turn, expect them to do so.
* Place a single {{TaluvaHut}} next to a space that an opponent may erupt to level 3 to build a {{TaluvaTower}}.
* If a player erupts the land to level 2, an opponent may have the first opportunity to erupt to level 3 and build a {{TaluvaTower}}.
 
* The safest way to win Taluva is to build {{TaluvaTemple|3}} and {{TaluvaTower|2}}, but a skilled opponent will disrupt your plans.
* Building all {{TaluvaHut|20}} before {{TaluvaTemple|3}} or {{TaluvaTower|2}} is very risky - remember if you cannot build anything, you lose immediately!
 
== Terrain distribution ==
 
[https://boardgamegeek.com/thread/184290/article/1621580#1621580 BGG reference]
 
<div style="position:relative;height:509.04px;width:509.04px;background:radial-gradient(circle,#1ADc 50%,#037c);border-radius:16.8px;padding:1rem;">
<div style="position:absolute;top:0;left:0;width:100%;height:98.7px;border-bottom:1px solid #fff;"></div>
<div style="position:absolute;top:0;left:0;width:98.7px;height:100%;border-right:1px solid #fff;"></div>
<div style="display:grid;grid:repeat(6,1fr)/repeat(6,1fr);gap:8.4px;transform:scale(0.6);transform-origin:top left;">
<div>{{TaluvaTile|||48}}</div>
<div>{{TaluvaTile||{{TaluvaJungle}}|13}}</div>
<div>{{TaluvaTile||{{TaluvaClearing}}|12}}</div>
<div>{{TaluvaTile||{{TaluvaSand}}|9}}</div>
<div>{{TaluvaTile||{{TaluvaRock}}|8}}</div>
<div>{{TaluvaTile||{{TaluvaLake}}|6}}</div>
 
<div>{{TaluvaTile|{{TaluvaJungle}}||15}}</div>
<div>{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaJungle}}|1}}</div>
<div>{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaClearing}}|6}}</div>
<div>{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaSand}}|4}}</div>
<div>{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaRock}}|2}}</div>
<div>{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaLake}}|2}}</div>
 
<div>{{TaluvaTile|{{TaluvaClearing}}||11}}</div>
<div>{{TaluvaTile|{{TaluvaClearing}}|{{TaluvaJungle}}|5}}</div>
<div>{{TaluvaTile|{{TaluvaClearing}}|{{TaluvaClearing}}|1}}</div>
<div>{{TaluvaTile|{{TaluvaClearing}}|{{TaluvaSand}}|2}}</div>
<div>{{TaluvaTile|{{TaluvaClearing}}|{{TaluvaRock}}|2}}</div>
<div>{{TaluvaTile|{{TaluvaClearing}}|{{TaluvaLake}}|1}}</div>
 
<div>{{TaluvaTile|{{TaluvaSand}}||10}}</div>
<div>{{TaluvaTile|{{TaluvaSand}}|{{TaluvaJungle}}|4}}</div>
<div>{{TaluvaTile|{{TaluvaSand}}|{{TaluvaClearing}}|2}}</div>
<div>{{TaluvaTile|{{TaluvaSand}}|{{TaluvaSand}}|1}}</div>
<div>{{TaluvaTile|{{TaluvaSand}}|{{TaluvaRock}}|2}}</div>
<div>{{TaluvaTile|{{TaluvaSand}}|{{TaluvaLake}}|1}}</div>
 
<div>{{TaluvaTile|{{TaluvaRock}}||7}}</div>
<div>{{TaluvaTile|{{TaluvaRock}}|{{TaluvaJungle}}|2}}</div>
<div>{{TaluvaTile|{{TaluvaRock}}|{{TaluvaClearing}}|2}}</div>
<div>{{TaluvaTile|{{TaluvaRock}}|{{TaluvaSand}}|1}}</div>
<div>{{TaluvaTile|{{TaluvaRock}}|{{TaluvaRock}}|1}}</div>
<div>{{TaluvaTile|{{TaluvaRock}}|{{TaluvaLake}}|1}}</div>
 
<div>{{TaluvaTile|{{TaluvaLake}}||5}}</div>
<div>{{TaluvaTile|{{TaluvaLake}}|{{TaluvaJungle}}|1}}</div>
<div>{{TaluvaTile|{{TaluvaLake}}|{{TaluvaClearing}}|1}}</div>
<div>{{TaluvaTile|{{TaluvaLake}}|{{TaluvaSand}}|1}}</div>
<div>{{TaluvaTile|{{TaluvaLake}}|{{TaluvaRock}}|1}}</div>
<div>{{TaluvaTile|{{TaluvaLake}}|{{TaluvaLake}}|1}}</div>
</div></div>

Latest revision as of 17:29, 3 February 2024

Two main aspects of strategy:

  1. Tile placement
  2. Building placement

Tile Placement

  • Place the same terrain type as other empty spaces already adjacent to one of your settlements (to maximise expansion with Hut).
Example
Place a second Sand space adjacent to this settlement to expand into both Sand next turn.
Volcano
Sand
ClearingHut
Volcano
Sand
Lake
Volcano
SandHut
ClearingHut
Volcano
SandHut
Lake
  • Place Volcano away from your Hut that you need for a Temple until you can build the Temple.
  • Place Volcano adjacent to opponents' Hut that they need for a Temple to prepare to destroy them.
  • Create empty spaces between tiles to limit an opponent's tile placement.
  • Consider how your opponent may use your tile. e.g. if you destroy Hut, they may be able to place a level 3 tile and build a Tower.
  • Expect opponents to destroy your Hut that you need for Temple.

Building Placement

Temple are worth the most points at the end of the game.

  • Try to build 3-space settlements with Hut that cannot immediately be destroyed by an opponent.
  • Build settlements that can be easily separated from its Temple.
  • Re-using a settlement is usually the most efficient way to build more Temple.
1
Place Volcano adjacent to SandHut:
Volcano
SandHut
ClearingHut
Volcano
SandHut
LakeTemple
Volcano
Jungle
Jungle
2
Eruption destroys SandHut:
Volcano
SandHut
ClearingHut
Volcano
SandHut
LakeTemple
Volcano
Jungle
Jungle
Volcano
RockX
Lake
TaluvaHexes.pngHut2
TaluvaHexes.png
3
Settlement then used to build a new Temple:
Volcano
SandHut
ClearingHut
Volcano
SandHut
LakeTemple
Volcano
Jungle
Jungle
Volcano
Rock
Lake
TaluvaHexes.pngHut2
TaluvaHexes.pngTemple
  • Place a single Hut next to a space that an opponent may erupt to level 3 to build a Tower.
  • If a player erupts the land to level 2, an opponent may have the first opportunity to erupt to level 3 and build a Tower.
  • The safest way to win Taluva is to build Temple3 and Tower2, but a skilled opponent will disrupt your plans.
  • Building all Hut20 before Temple3 or Tower2 is very risky - remember if you cannot build anything, you lose immediately!

Terrain distribution

BGG reference

Volcano48
Volcano13
Jungle
Volcano12
Clearing
Volcano9
Sand
Volcano8
Rock
Volcano6
Lake
Volcano15
Jungle
Volcano1
Jungle
Jungle
Volcano6
Jungle
Clearing
Volcano4
Jungle
Sand
Volcano2
Jungle
Rock
Volcano2
Jungle
Lake
Volcano11
Clearing
Volcano5
Clearing
Jungle
Volcano1
Clearing
Clearing
Volcano2
Clearing
Sand
Volcano2
Clearing
Rock
Volcano1
Clearing
Lake
Volcano10
Sand
Volcano4
Sand
Jungle
Volcano2
Sand
Clearing
Volcano1
Sand
Sand
Volcano2
Sand
Rock
Volcano1
Sand
Lake
Volcano7
Rock
Volcano2
Rock
Jungle
Volcano2
Rock
Clearing
Volcano1
Rock
Sand
Volcano1
Rock
Rock
Volcano1
Rock
Lake
Volcano5
Lake
Volcano1
Lake
Jungle
Volcano1
Lake
Clearing
Volcano1
Lake
Sand
Volcano1
Lake
Rock
Volcano1
Lake
Lake