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(Civilization cards with a green background end game scoring values)
 
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You want lots of food. If your people are fat, they count as two and will double production.
Do not ignore either buildings or cards, they are equally important for winning the game.


Even more rare than the production of gold is the production of rock music. You can get this by combine 4 wood and 3 stone to make musical instruments. You must do this at the beginning of your turn.
'''Food''' is very easy to run out of, try to increase your agriculture from the beginning without growing your population too early. Do this until like 30% of the game, only start growing population after that point.


Production is overrated. Your people just want to eat and go to rock concerts.
'''Resources''': Try to collect as much wood as you can, you can use it for buying cards for the cheapest price.


Science is important. Very important.
'''Card Bonuses''': Stay aware of what bonuses (bottom half of the card) other players are collecting and which ones you can collect. Building a strong set of Green culture cards or of a multiplier which matches the extras you have been gathering is a game changer.  


You may think that researching fire is a good idea but then your dumb villagers will burn down their huts.
Multipliers are as follows based on the number of different icons you have in total: 1 = 1 Point, 2 = 4 Points, 3 = 9 Points, 4 = 16 Points, 5 = 25 Points, 6 = 36 Points, 7 = 49 Points and 8 = 64 Points. If you have duplicates, the duplicates start a new set.  


This game isn't realistic. You don't need to think about replenishing your resources, just gather food.
‘’’Tools’’’: When deciding which meeples to use first, try to use the meeples on the most expensive resource (Gold) 1st so that you have the most tools available, then use meeples on the next cheaper resource.  This ensures the most efficient tool usage. When gathering gold, make sure you have a lot tools available to overcome low dice rolls, otherwise you might not get any gold.


The biggest handicap in the game is if your villagers go gluten-free. Then you need to harvest hummus and carrots from the next village over. It's not pretty. To reach the next village, you need to build a bridge and that requires researching water production. This is where the not so pretty part comes in. In order to research water, a villager needs to be sacrificed to the water god.
‘’’Building’’’: At the outset, always select the building that costs 1-7 resources. All you need is one wood and you’ve got a building. You may need to grab that building as soon as possible because someone else will surely grab it first if you don’t. Don’t hesitate to place meeples on a resource your competitors need for a building in order to block them from that resource if possible.
 
One important thing to note is that the person with the SECOND most victory points win!

Latest revision as of 23:58, 6 November 2023

Do not ignore either buildings or cards, they are equally important for winning the game.

Food is very easy to run out of, try to increase your agriculture from the beginning without growing your population too early. Do this until like 30% of the game, only start growing population after that point.

Resources: Try to collect as much wood as you can, you can use it for buying cards for the cheapest price.

Card Bonuses: Stay aware of what bonuses (bottom half of the card) other players are collecting and which ones you can collect. Building a strong set of Green culture cards or of a multiplier which matches the extras you have been gathering is a game changer.

Multipliers are as follows based on the number of different icons you have in total: 1 = 1 Point, 2 = 4 Points, 3 = 9 Points, 4 = 16 Points, 5 = 25 Points, 6 = 36 Points, 7 = 49 Points and 8 = 64 Points. If you have duplicates, the duplicates start a new set.

‘’’Tools’’’: When deciding which meeples to use first, try to use the meeples on the most expensive resource (Gold) 1st so that you have the most tools available, then use meeples on the next cheaper resource. This ensures the most efficient tool usage. When gathering gold, make sure you have a lot tools available to overcome low dice rolls, otherwise you might not get any gold.

‘’’Building’’’: At the outset, always select the building that costs 1-7 resources. All you need is one wood and you’ve got a building. You may need to grab that building as soon as possible because someone else will surely grab it first if you don’t. Don’t hesitate to place meeples on a resource your competitors need for a building in order to block them from that resource if possible.