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Tips quantum

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Revision as of 01:48, 21 November 2019 by Ftwhisky (talk | contribs) (added ship abilities as written in rulebook)
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Ship Abilities:

[1] (Battlestation) = Strike: attack space next to this battlestation. Strike gives you a single free move/attack of 1 space that must include an attack. It is possible to move/attack normally and also use strike for a second attack on the same turn.

[2] (Flagship) = Transport: carry ship as this moves. Place one of your ships that is in any surrounding space on top of the flagship. Then use the flagship's move action to move the flagship 1 or 2 spaces. Finally place the transported ship in any empty surrounding space. A flagship cannot attack if it transports, but as transported ship CAN move and attack normally after it is dropped off.

[3] (Destroyer) = Warp: swap places with one of your ships on the map. Warp does not count as the destroyer’s move.

[4] (Frigate) = Modify: change to a 3 or 5 After you modify, you can’t use the ship’s new ability this turn, since modify was the ship’s ability use for the turn.

[5] (Interceptor) = Maneuver: travel diagonally Activating maneuver during your move action lets you go to any surrounding space as you move. This means you can travel diagonally as part or all of your movement. You CAN attack diagonally.

[6] (Scout) = Free Configure: re-roll this ship If you roll a 6, roll again until you get a new number.