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(Play Solo versions to familiarize yourself with goals and how the tracking works. My scores average 40...still learning :))
 
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Some tips from a beginner:  
Some tips from a beginner:  
1) keep center two vertical and center two horizontal columns clear of meteorites; fill every square. Result = 12 points.
 
2) place meteors as close as possible to each other for easier gathering.  
# Keep center two vertical and center two horizontal columns clear of meteorites; fill every square. Result = 12 points.
3) when expecting a 2nd Rover, place that tile as far from 1st Rover as possible, near meteors or Life Pods.
# place meteors as close as possible to each other for easier gathering.  
4) I asked a 300+ level player which is more important - achieving goals or advancing tracks. Answer:  Balance. ?
# when expecting a 2nd Rover, place that tile as far from 1st Rover as possible, near meteors or Life Pods.
5) Pay attention to tracks that trigger other track movements. These are designated with the pinwheel design.
# I asked a 300+ level player which is more important - achieving goals or advancing tracks. Answer:  Balance. ?
6) When playing for maximum area (water/rover/energy/civ/vegetation) work from the center out to one side if possible.
# Pay attention to tracks that trigger other track movements. These are designated with the pinwheel design.
# When playing for maximum area (water/rover/energy/civ/vegetation) work from the center out to one side if possible.

Latest revision as of 23:23, 6 March 2024

Some tips from a beginner:

  1. Keep center two vertical and center two horizontal columns clear of meteorites; fill every square. Result = 12 points.
  2. place meteors as close as possible to each other for easier gathering.
  3. when expecting a 2nd Rover, place that tile as far from 1st Rover as possible, near meteors or Life Pods.
  4. I asked a 300+ level player which is more important - achieving goals or advancing tracks. Answer: Balance. ?
  5. Pay attention to tracks that trigger other track movements. These are designated with the pinwheel design.
  6. When playing for maximum area (water/rover/energy/civ/vegetation) work from the center out to one side if possible.