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Revision as of 18:03, 1 April 2024 by Romain672 (talk | contribs) (Combat stance)
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General

(todo)


Combat stance

It can be hard to understand. You got three different stances:

  • Defensive: +1 armor, deal 1/2/3/4/5/6.
  • Balanced: deal 0/2/3/4/5/x, when you roll x (the 6) you can either deal 6 or use the crit mechanic to deal 0/8/9/10/11/xx, if you roll xx (66) then you can either deal 12 or crit again for 0/14/15/16/17/xxx...
  • Aggressive: deal 0/0/3/4/x/x, when you roll x (5 or 6) you can either stop at 5 or 6 or use the crit mechanic explained the point above

Which mean without any reroll:

  • when the enemy attack (after deducting your armor) for 1 (and often 2 too), going defensive reduces their attack to 0 (or 1), and is usually the best choice
  • when the enemy has lots of hp, going balanced give you the best average damage (4 instead of 3.5 for defensive) unless you are cursed. Going defensive reduces your damage taken which can be situationally good.
  • when the enemy has 7 to 11 hp with one dice, going for aggressive give you the highest chance to kill him now, but have a chance to deal 0.

When you have some rerolls to do:

  • Defensive give you 4.25 damage in average per dice
  • Balanced give you 5.06 damage in average per dice
  • Aggressive give you 39.5% chance to deal at least 8 damage with one dice