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Tips machiavelli: Difference between revisions

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**# To deplete the deck and end the game in a tie.
**# To deplete the deck and end the game in a tie.


<div style="line-height: 1.6rem;">
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* It is sometimes possible to "trap" an opponent's card.
* It is sometimes possible to "trap" an opponent's card.
** ''For example:'' suppose you have {{heart|=Q}}{{heart|=Q}}{{club|=K}}{{club|=K}}{{diamond|=K}}{{diamond|=K}}{{spade|=K}}{{spade|=K}} in your hand, but you don't have {{heart|=K}}.
** ''For example:'' suppose you have {{heart|=Q}}{{heart|=Q}}{{club|=K}}{{club|=K}}{{diamond|=K}}{{diamond|=K}}{{spade|=K}}{{spade|=K}} in your hand, but you don't have {{heart|=K}}.

Revision as of 14:31, 27 December 2021

For the rules of Machiavelli, see GameHelpMachiavelli

General

  • Try to win the game as quickly as possible.
  • Any cards you play can (and probably will) be used against you.
  • Inexperienced players are often so preoccupied with whether or not they can play a card, they don’t stop to think if they should play it.
  • Sometimes it can be beneficial to intentionally take the 3-card penalty.
    • There are at least two reasons why you might want this:
      1. To get a specific card, if you think you can not win without it.
      2. To deplete the deck and end the game in a tie.
  • It is sometimes possible to "trap" an opponent's card.
    • For example: suppose you have ​♥​♥​♣​♣​♦​♦​♠​♠ in your hand, but you don't have ​♥.
      • Any run that includes ​♥ would require a ​♥, and any set that includes ​♥ would require another king.
      • So if your opponent has one of the two ​♥, they can never play it, so they can never win! (But they can still tie.)