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For the rules of Machiavelli, see <b>[[Gamehelpmachiavelli|GameHelpMachiavelli]]</b>
For the rules of Machiavelli, see <b>[[Gamehelpmachiavelli|GameHelpMachiavelli]]</b>


Try to win the game as quickly as possible.
== General ==


Any cards you play can (and probably will) be used against you. Inexperienced players are often so preoccupied with whether or not they ''can'' play a card, they don’t stop to think if they ''should'' play it.
* Try to win the game as quickly as possible.


Sometimes it can be beneficial to intentionally take the 3-card penalty. There are at least two reasons why you might want this:
* Any cards you play can (and probably will) be used against you.
* To get a specific card, if you think you can not win without it.
* Inexperienced players are often so preoccupied with whether or not they ''can'' play a card, they don’t stop to think if they ''should'' play it.
* To deplete the deck and end the game in a tie.
* Sometimes it can be beneficial to intentionally take the 3-card penalty.
** There are at least two reasons why you might want this:
**# To get a specific card, if you think you can not win without it.
**# To deplete the deck and end the game in a tie.


It is sometimes possible to "trap" an opponent's card. For example, suppose you have {{heart|=Q}}{{heart|=Q}}{{club|=K}}{{club|=K}}{{diamond|=K}}{{diamond|=K}}{{spade|=K}}{{spade|=K}} in your hand, but you don't have {{heart|=K}}. Any run that includes {{heart|=K}} would require a {{heart|=Q}}, and any set that includes {{heart|=K}} would require another king. So if your opponent has one of the two {{heart|=K}}, they can never play it, so they can never win! (but they can still tie)
<div style="line-height: 1.6rem;">
* It is sometimes possible to "trap" an opponent's card.
** ''For example:'' suppose you have {{heart|=Q}}{{heart|=Q}}{{club|=K}}{{club|=K}}{{diamond|=K}}{{diamond|=K}}{{spade|=K}}{{spade|=K}} in your hand, but you don't have {{heart|=K}}.
*** Any run that includes {{heart|=K}} would require a {{heart|=Q}}, and any set that includes {{heart|=K}} would require another king.
*** So if your opponent has one of the two {{heart|=K}}, they can never play it, so they can never win! (But they can still tie.)
</div>

Revision as of 13:08, 27 December 2021

For the rules of Machiavelli, see GameHelpMachiavelli

General

  • Try to win the game as quickly as possible.
  • Any cards you play can (and probably will) be used against you.
  • Inexperienced players are often so preoccupied with whether or not they can play a card, they don’t stop to think if they should play it.
  • Sometimes it can be beneficial to intentionally take the 3-card penalty.
    • There are at least two reasons why you might want this:
      1. To get a specific card, if you think you can not win without it.
      2. To deplete the deck and end the game in a tie.
  • It is sometimes possible to "trap" an opponent's card.
    • For example: suppose you have ​♥​♥​♣​♣​♦​♦​♠​♠ in your hand, but you don't have ​♥.
      • Any run that includes ​♥ would require a ​♥, and any set that includes ​♥ would require another king.
      • So if your opponent has one of the two ​♥, they can never play it, so they can never win! (But they can still tie.)