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(Lewis and Clark The Expedition Tips)
 
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p5: Advice to Beginners: During your first games we advise you not to discard your Interpreter and Commander ... without these two cards, and without having recruited the necessary Characters, you would not be able to win the game!
p5: Advice to Beginners: During your first games we advise you not to discard your Interpreter and Commander ... without these two cards, and without having recruited the necessary Characters, you would not be able to win the game!


Not shown in the original rulebook - if you decide to let your scout drift downriver and enjoy St. Louis, penalties will be exacted upon you. This fixes a "bug" in the game which allowed expeditions to camp out in St Louis and amass significant resources.   
Not shown in the original rulebook - if you decide to let your scout drift downriver and enjoy St. Louis, penalties will be exacted upon you. "Scout is at the first space of the Route during Encampment. The U.S. government is disturbed that the expedition wasted its federally-funded resources in the bars and brothels of New Orleans. In response, funding is cut off and the leaders must return in shame to Saint Louis, to start again with the original Corps."
 
This fixes a "bug" in the game which allowed expeditions to bulk up in St Louis and amass significant resources.   


There are two expedition upgrades available to you, a resource boat or an "Indian" boat.  These have two sides with different benefits/penalties.  finding the balance between wallowing up the Missouri overloaded with resources and Indians, or traveling lightly but lacking in trade goods and Indians to take needed actions, is a big part of the game.  The rulebook suggests the upgrade action is more valuable early in the game.  
There are two expedition upgrades available to you, a resource boat or an "Indian" boat.  These have two sides with different benefits/penalties.  finding the balance between wallowing up the Missouri overloaded with resources and Indians, or traveling lightly but lacking in trade goods and Indians to take needed actions, is a big part of the game.  The rulebook suggests the upgrade action is more valuable early in the game.  

Revision as of 18:53, 23 July 2020

From the rulebook:

p5: Advice to Beginners: During your first games we advise you not to discard your Interpreter and Commander ... without these two cards, and without having recruited the necessary Characters, you would not be able to win the game!

Not shown in the original rulebook - if you decide to let your scout drift downriver and enjoy St. Louis, penalties will be exacted upon you. "Scout is at the first space of the Route during Encampment. The U.S. government is disturbed that the expedition wasted its federally-funded resources in the bars and brothels of New Orleans. In response, funding is cut off and the leaders must return in shame to Saint Louis, to start again with the original Corps."

This fixes a "bug" in the game which allowed expeditions to bulk up in St Louis and amass significant resources.

There are two expedition upgrades available to you, a resource boat or an "Indian" boat. These have two sides with different benefits/penalties. finding the balance between wallowing up the Missouri overloaded with resources and Indians, or traveling lightly but lacking in trade goods and Indians to take needed actions, is a big part of the game. The rulebook suggests the upgrade action is more valuable early in the game.

When spending character cards to power the actions of other cards, be aware that the face down card will not be available till the next time you reset your hand.

The Camp never moves backwards.

Camps can be in the same location, but two scouts cannot be in the same location. Your scout will push further on if he would end his move on another scout.