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(Revised the entire strategy section to be more honest about good strategies.)
 
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Wolf and hoof are big shots.   
It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself.   


It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.   


Making 20 trees + berries also a way to go
The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves. 


The “free play” bonus does not trigger additional bonuses or effects
Other powerful cards to build a game around: 
 
Beech Martins - play them while filling all 4 sides of a tree 
 
Tree Ferns - Play them with Toads and Salamanders 
 
Goshawks - Play them while playing lots of other birds 
 
Oaks/Strawberries - Play them while getting all 8 species of tree 
 
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points. 
 
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer. 
 
Sycamores + Red Deer - Play a lot of trees with these 
 
The right mushrooms can help boost any of these strategies powerfully.   
 
Secondary strategies include: 
 
Butterflies + Hedgehogs 
 
Bats and Dormice 
 
Lynxes 
 
Mosses   
 
Easy to forget Rules:
 
* The “free play a type of creature” bonus does not trigger additional bonuses or effects
* The "Draw card" effect only draws from the deck (not the clearing)
* A card is added to the clearing when a tree/sapling is played, but not when a split card is played
 
 
There are 8 types of tree:
 
* Sycamore
* Birch
* Beech
* Douglas Fir
* Oak
* Horse Chestnut
* Linden
* Silver Fir

Latest revision as of 10:46, 22 January 2024

It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself.

It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.

The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.

Other powerful cards to build a game around:

Beech Martins - play them while filling all 4 sides of a tree

Tree Ferns - Play them with Toads and Salamanders

Goshawks - Play them while playing lots of other birds

Oaks/Strawberries - Play them while getting all 8 species of tree

European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points.

Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.

Sycamores + Red Deer - Play a lot of trees with these

The right mushrooms can help boost any of these strategies powerfully.

Secondary strategies include:

Butterflies + Hedgehogs

Bats and Dormice

Lynxes

Mosses

Easy to forget Rules:

  • The “free play a type of creature” bonus does not trigger additional bonuses or effects
  • The "Draw card" effect only draws from the deck (not the clearing)
  • A card is added to the clearing when a tree/sapling is played, but not when a split card is played


There are 8 types of tree:

  • Sycamore
  • Birch
  • Beech
  • Douglas Fir
  • Oak
  • Horse Chestnut
  • Linden
  • Silver Fir