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(Added tips on card combinations and order of play for optimizing bonuses.)
(Revised the entire strategy section to be more honest about good strategies.)
 
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Butterflies + Hedgehog = good point engine  
It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself.  


Beech Martin works best when you load up on trees and complete them with cards on each side 
It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.   


Take care on the order of cards with bonuses - be prepared to play the bonuses in order to take best advantage of their ability to either generate further card play or deliver more cards (e.g., don't play a bonus card that allows you to play a Paw card if you don't have any Paw cards in hand).   
The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.   


Play the mushrooms early - their power is in delivering additional cards *as you play trees*  
Other powerful cards to build a game around:  


Timing on the Brown Bear is critical - play it when the clearing is full or nearly full. Don't waste it on a sparse (3 or fewer cards) clearing.  
Beech Martins - play them while filling all 4 sides of a tree  


Strawberries and Oak Trees have the same effect -- play both of them for double the effect.   
Tree Ferns - Play them with Toads and Salamanders 


Wolf and hoof are big shots.  
Goshawks - Play them while playing lots of other birds  


Oaks/Strawberries - Play them while getting all 8 species of tree 


European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points. 


Making 20 trees + berries also a way to go
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer. 
 
Sycamores + Red Deer - Play a lot of trees with these 
 
The right mushrooms can help boost any of these strategies powerfully.   
 
Secondary strategies include: 
 
Butterflies + Hedgehogs 
 
Bats and Dormice 
 
Lynxes 
 
Mosses   


Easy to forget Rules:
Easy to forget Rules:
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* The “free play a type of creature” bonus does not trigger additional bonuses or effects
* The “free play a type of creature” bonus does not trigger additional bonuses or effects
* The "Draw card" effect only draws from the deck (not the clearing)
* The "Draw card" effect only draws from the deck (not the clearing)
* A card is added to the clearing only when a tree/sapling is played (not a split card)
* A card is added to the clearing when a tree/sapling is played, but not when a split card is played





Latest revision as of 10:46, 22 January 2024

It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself.

It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.

The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.

Other powerful cards to build a game around:

Beech Martins - play them while filling all 4 sides of a tree

Tree Ferns - Play them with Toads and Salamanders

Goshawks - Play them while playing lots of other birds

Oaks/Strawberries - Play them while getting all 8 species of tree

European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points.

Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.

Sycamores + Red Deer - Play a lot of trees with these

The right mushrooms can help boost any of these strategies powerfully.

Secondary strategies include:

Butterflies + Hedgehogs

Bats and Dormice

Lynxes

Mosses

Easy to forget Rules:

  • The “free play a type of creature” bonus does not trigger additional bonuses or effects
  • The "Draw card" effect only draws from the deck (not the clearing)
  • A card is added to the clearing when a tree/sapling is played, but not when a split card is played


There are 8 types of tree:

  • Sycamore
  • Birch
  • Beech
  • Douglas Fir
  • Oak
  • Horse Chestnut
  • Linden
  • Silver Fir