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Tips challengers

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Revision as of 23:51, 26 June 2023 by Klamachpin (talk | contribs) (Challengers General Tips)
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Challengers is at its base a luck-based game. There are things you can do to manipulate your deck with various cards and redundancies, but sometimes the luck of the draw will just go against the best built decks.

One of the best things you can do is to draft duplicates. These will increase the consistency of your deck as well as limit your unique cards in your deck.

Generally speaking, you want 6 or 7 unique cards, and as many cards as you can fit within that restriction. The more singles that you have as unique cards, the more often you can go with 7 unique cards.

Check which set is out of play at the beginning of the game. This can influence your early picks in so far as what to look for and what to avoid:

City (light blue) - Cards in this set tend to depend on cards in other sets to boost them. Castle (dark blue) - Cards in this set tend to boost cards in other sets. Film Studio (Green) - Cards in this set tend to focus on the attack. Funfair (Yellow) - Cards in this set tend to focus on rearranging your deck. Haunted House (Orange) - Cards in this set tend to remove cards from your bench (either to your deck or to your exhaust pile). Outer Space (Red) - Cards in this set tend to replace themselves or other cards in your deck. Shipwreck (Purple) - Cards in this set tend to give defensive boosts.

There are cross-over cards in each set, but your early picks tend to reflect these themes.

Finally, many of the "lord" cards occur in the "A" tier cards. These cards will boost all cards of a certain number or color from the bench. Seeking duplicates of these cards in the beginning couple of rounds is a common strategy to build effective decks in later rounds.

Good luck!