This is a documentation for Board Game Arena: play board games online !
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- ...handle and the project name as a namespace prefix (would result in <code>\SwHawk\X</code> in my case), and then the rest of the namespace would be the direc ...e would be \SwHawk\X\Factory, and the fully qualified class name would be \SwHawk\X\Factory\AFactoryClass32 KB (4,517 words) - 23:53, 29 November 2022
- : Thanks for the corrections -- [[User:SwHawk|SwHawk]] ([[User talk:SwHawk|talk]]) 19:45, 14 June 2022 (CEST) ...ges where function keywords exists. -- [[User:SwHawk|SwHawk]] ([[User talk:SwHawk|talk]]) 19:45, 14 June 2022 (CEST)4 KB (549 words) - 20:01, 14 June 2022
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- : Thanks for the corrections -- [[User:SwHawk|SwHawk]] ([[User talk:SwHawk|talk]]) 19:45, 14 June 2022 (CEST) ...ges where function keywords exists. -- [[User:SwHawk|SwHawk]] ([[User talk:SwHawk|talk]]) 19:45, 14 June 2022 (CEST)4 KB (549 words) - 20:01, 14 June 2022
- ...handle and the project name as a namespace prefix (would result in <code>\SwHawk\X</code> in my case), and then the rest of the namespace would be the direc ...e would be \SwHawk\X\Factory, and the fully qualified class name would be \SwHawk\X\Factory\AFactoryClass32 KB (4,517 words) - 23:53, 29 November 2022