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Gamehelpwolfandsheeps: Difference between revisions

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* Chess board : 8x8
* Chess board : 8x8
* Checkers board : 10x10 (+1 black token)
* Checkers board : 10x10 (+1 black token)
== User Preferences ==
* '''Board colors'''
*# ''Tokens on dark cells'' : Tokens are places as in the pictures on the "black"/darkest cells of the board
*# ''Tokens on light cells'' : Tokens are places on the "white"/brightest cells of the board
* '''Interface theme'''
*# ''Standard'' : the same background as any classic BGA game like Chess.
*# ''Darker'': a black background with 75 % opacity

Revision as of 00:29, 14 October 2023

Objective

Beware this is an asymmetric game :

  • BLACK : Wolves need to block the Sheep.
  • WHITE : Sheep needs to pass through the wolves and reach their starting line.

Components

  • A Chess like board
  • 1 white token (called "Sheep")
  • 4 black tokens (called "Wolves")

Setup

  • Wolves are placed onto fields B8, D8, F8, and H8.
  • Sheep starts the game from E1.
Start of the game
Start of the game

On Your Turn

You can move :

  • 1 piece at a time
  • only diagonally (so you always play on the same cell color of the board)
  • only 1 step at a time
  • the sheep can move backward, not the wolves

End of game

Beware this is an asymmetric game :

  • WHITE Victory : Sheep wins by reaching the other side of the board (8th row or 10th row according to played variant).
  • BLACK Victory : Wolves win by blocking the sheep such that it cannot move anymore (when sheep has no legal move left).

Variants

  • Chess board : 8x8
  • Checkers board : 10x10 (+1 black token)

User Preferences

  • Board colors
    1. Tokens on dark cells : Tokens are places as in the pictures on the "black"/darkest cells of the board
    2. Tokens on light cells : Tokens are places on the "white"/brightest cells of the board
  • Interface theme
    1. Standard : the same background as any classic BGA game like Chess.
    2. Darker: a black background with 75 % opacity