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1. Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).
== Turn Structure ==
Each round of the game represents one generation of development and colonization on Mars. At the start of each round, the first player token moves to the next player.


2. The winner is the player with most VPs at the end of the game. VPs come from:  
In every generation players perform the following steps:


- your Terraform Rating (TR). Each time you raise a global parameter: Add ocean, increase Oxygen or Temperature, you gain a VP.
# Research: draw four cards and move any number of them into your hand. Pay 3 M€ for each one moved and discard the rest. There is no hand limit.
# Actions: take 1-2 actions or pass. If you pass, you will not play again for the rest of the round. Continue in turn order until all players have passed.
## Play a card from your hand
## Use a standard project
## Claim a milestone
## Fund an award
## Use an action on a blue card
## Convert 8 plants into a greenery tile (increasing the oxygen level and your Terraform Rating)
## Convert 8 heat into a temperature increase (increasing your Terraform Rating)
# Production: first convert all unspent energy into heat, then all players simultaneously produce resources and M€ according to their production values. Players also get M€ equal to their Terraform Rating. (Note that M€ production values may be negative.)


- your tiles on the game board. Greenery tiles are worth 1 VP at the end of the game, and also provide 1 VP to any adjacent city
== Game End ==
Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).


- won awards. Capital city tile also scores one point for each adjacent ocean.
The winner is the player with most VPs at the end of the game. VPs come from:


5 VPs are awarded to the player who wins a founded category
* Terraform Rating (TR). Each time you raise a global parameter (ocean, oxygen or temperature) your TR increases. Score VPs equal to your TR at the end of the game.
 
* Greenery. Score 1 VP for each greenery tile you own.
The second place gets 2 VPs (except in a 2-player game, where second place does not give any VPs). Ties are friendly: more than one player may get the first or second place   bonus. If more than one player gets 1st place bonus, no 2nd place is awarded.
* Cities. Score 1 VP for each greenery tile adjacent to a city you own, regardless of who owns the greenery. The capital city also scores 1 VP for each adjacent ocean.
 
* Awards (must be funded). 5 VPs to the winner, 2 VPs to second place. If players tie for first, they all get the bonus and no second place is awarded. If multiple players tie for second, they all get the bonus. In a two player game, no second place is awarded.
- Claimed milestones. Each claimed milestone is worth 5 VPs at the end of the game. Only 3 of the 5 milestones may be claimed.
* Claimed milestones. Each claimed milestone is worth 5 VPs at the end of the game. Only 3 of the 5 milestones may be claimed.
 
* VPs on cards you have played. First, count all VPs on cards that collect resources. Then gather all of your remaining cards (including all your played events!) and count your VPs. If you have Jovian cards, these may have to be counted separately. (To identify this look for the number, or an effect like X VP / Y number of resources, marked inside the planet Mars Icon)
- VPs on cards you have played. First, count all VPs on cards that collect resources. Then gather all of your remaining cards (including all your played events!) and count your VPs. If you have Jovian cards, these may have to be counted separately. (To identify this look for the number, or an effect like X VP / Y number of resources, marked inside the planet Mars Icon)

Revision as of 23:01, 29 March 2024

Turn Structure

Each round of the game represents one generation of development and colonization on Mars. At the start of each round, the first player token moves to the next player.

In every generation players perform the following steps:

  1. Research: draw four cards and move any number of them into your hand. Pay 3 M€ for each one moved and discard the rest. There is no hand limit.
  2. Actions: take 1-2 actions or pass. If you pass, you will not play again for the rest of the round. Continue in turn order until all players have passed.
    1. Play a card from your hand
    2. Use a standard project
    3. Claim a milestone
    4. Fund an award
    5. Use an action on a blue card
    6. Convert 8 plants into a greenery tile (increasing the oxygen level and your Terraform Rating)
    7. Convert 8 heat into a temperature increase (increasing your Terraform Rating)
  3. Production: first convert all unspent energy into heat, then all players simultaneously produce resources and M€ according to their production values. Players also get M€ equal to their Terraform Rating. (Note that M€ production values may be negative.)

Game End

Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).

The winner is the player with most VPs at the end of the game. VPs come from:

  • Terraform Rating (TR). Each time you raise a global parameter (ocean, oxygen or temperature) your TR increases. Score VPs equal to your TR at the end of the game.
  • Greenery. Score 1 VP for each greenery tile you own.
  • Cities. Score 1 VP for each greenery tile adjacent to a city you own, regardless of who owns the greenery. The capital city also scores 1 VP for each adjacent ocean.
  • Awards (must be funded). 5 VPs to the winner, 2 VPs to second place. If players tie for first, they all get the bonus and no second place is awarded. If multiple players tie for second, they all get the bonus. In a two player game, no second place is awarded.
  • Claimed milestones. Each claimed milestone is worth 5 VPs at the end of the game. Only 3 of the 5 milestones may be claimed.
  • VPs on cards you have played. First, count all VPs on cards that collect resources. Then gather all of your remaining cards (including all your played events!) and count your VPs. If you have Jovian cards, these may have to be counted separately. (To identify this look for the number, or an effect like X VP / Y number of resources, marked inside the planet Mars Icon)