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The only action here is to Run One Starship
The only action here is to Run One Starship
When you first arrive in the Belt, move your setup assigned Mine Tokens into your Local Space
First, pick a ship and add its base Energy to any bonuses from cards, then can spend this energy to complete as many of the following actions as you like:
1 Energy Pickup from Local or Known Space
3 Energy Pickup from Opponent's Local Space
2 Energy Exploration
1 Energy Replace Destination Cards
? Energy End the Run
Pickup allows you to move Mine Tokens to the ship's cargo hold (You can NOT pickup an Opponent's claimed tokens) as long as you have capacity for it
Previously loaded Mine Tokens can NOT be dropped off as part of a Pickup
Exploration allows you to draw a mine token from the bag and either place it on the active ship on put it into your Local Space unclaimed
Replace Destination Cards can be done as many times as you wish, at 1 energy each time
End the Run allows you to visit a Destination and gain a bonus however, once this action is taken, no other energy can be spent and is lost. In addition, you do NOT have to use the End the Run action, and can instead spend all energy on picking up Mine Tokens
Once all energy is spent, all desired energy is spent, or a Destination is visited, the action ends





Revision as of 22:56, 23 June 2023

Overview

X


Turn

On your turn you have 3 options

Take an action in your current quadrant

Move to the next quadrant and take an action there

Move to the next quadrant and take no action


Shipyard

There are two actions to choose from at this location:

Buy or Lease 1 Starship

Pay off Starship Loans

There are 2 types of Starships: Scouts (more Energy) and Tugs (more Cargo)

You can only purchase starships within the current Mark, at the start it is Mark 1

As the game progresses, older Marks will become obsolete and no longer useable (Mark 1's in Mark 3 era, Mark 2's in Mark 4 era). The available Mark progresses once all ships in the current Mark are bought/loaned.

The number of ships in each mark a player can own is limited to 4 in Mark 1, 4 in Mark 2, 3 in Mark 3, and 2 in Mark 4

Starships cost Credits, shown in the top right

If you cannot afford, or don't want to pay the full credit cost, you can pay half price and take 2 loan markers assigned to that ship

However, each loan marker assigned to a ship costs half its full cost to pay off (i.e. loaning in the long run costs 150% of buying outright)

When entering the Shipyard with Loans, you MUST pay off at LEAST one loan. As paying off a loan is a single action, this would take up your whole turn (so no gaining a new ship through purchasing or loaning). However, you can pay off as many loans as you wish during a pay a loan action to avoid being locked in to this action next visit.


Market

There are 2 actions to choose from in this location, plus a bonus action:

Buy Market Card

Buy Refinery Card

Claim a Mine Token (Bonus)

First off on arrival, you can choose to discard and replace 2 Market cards

There are two types of Market cards: Pilots (Delivery Bonuses) Gear (Ship Bonuses)

Each ship can only have one Pilot and six Gear

Refinery Cards are NOT available on the first visit of the game, but rather become available once any player exits the Dock

Unlike Market Cards, there are no restrictions on the number of Refinery Cards you can own and they apply to ALL your ships

As a bonus to purchasing EITHER a Market or Refinery card, a player can pay 6 credits to flip a Mine Token to claim it


Belt

The only action here is to Run One Starship

When you first arrive in the Belt, move your setup assigned Mine Tokens into your Local Space


First, pick a ship and add its base Energy to any bonuses from cards, then can spend this energy to complete as many of the following actions as you like:

1 Energy Pickup from Local or Known Space

3 Energy Pickup from Opponent's Local Space

2 Energy Exploration

1 Energy Replace Destination Cards

? Energy End the Run


Pickup allows you to move Mine Tokens to the ship's cargo hold (You can NOT pickup an Opponent's claimed tokens) as long as you have capacity for it

Previously loaded Mine Tokens can NOT be dropped off as part of a Pickup

Exploration allows you to draw a mine token from the bag and either place it on the active ship on put it into your Local Space unclaimed

Replace Destination Cards can be done as many times as you wish, at 1 energy each time

End the Run allows you to visit a Destination and gain a bonus however, once this action is taken, no other energy can be spent and is lost. In addition, you do NOT have to use the End the Run action, and can instead spend all energy on picking up Mine Tokens

Once all energy is spent, all desired energy is spent, or a Destination is visited, the action ends


Dock

X


Game End

X