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== Rounds ==
== Rounds ==
A game of Rallyman: DIRT is made up of rounds with each player getting one turn per round.
A game of Rallyman: DIRT is made up of rounds with each player getting one turn per round.
== The Start ==
The start of each rally stage is unique in that, as this is a time trial race, players do not all begin the stage at the same time. Instead, their departure is staggered with each player playing one additional round before the next one enters the track.
In a four player game, the starting Rounds of a Stage would therefore be:
# Player 1 starts their first turn.
# Player 1 takes their second turn, then Player 2 starts their first turn.
# Player 1 takes their third turn, Player 2 takes their second turn and Player 3 starts their first turn.
# Player 1 takes their fourth turn, Player 2 takes their third turn, Player 3 takes their second turn and Player 4 starts their first turn.
When starting the stage, players place their car in the space behind the Starting Line and begin in Gear 0.
== Determining Turn Order ==
== Determining Turn Order ==
At the beginning of each round, you must first determine the order of play.
At the beginning of each round, you must first determine the order of play.

Revision as of 19:00, 14 November 2022

Rounds

A game of Rallyman: DIRT is made up of rounds with each player getting one turn per round.

The Start

The start of each rally stage is unique in that, as this is a time trial race, players do not all begin the stage at the same time. Instead, their departure is staggered with each player playing one additional round before the next one enters the track.

In a four player game, the starting Rounds of a Stage would therefore be:

  1. Player 1 starts their first turn.
  2. Player 1 takes their second turn, then Player 2 starts their first turn.
  3. Player 1 takes their third turn, Player 2 takes their second turn and Player 3 starts their first turn.
  4. Player 1 takes their fourth turn, Player 2 takes their third turn, Player 3 takes their second turn and Player 4 starts their first turn.

When starting the stage, players place their car in the space behind the Starting Line and begin in Gear 0.

Determining Turn Order

At the beginning of each round, you must first determine the order of play.

Order of play at the start of each round is determined by speed, then by the position of each car in case of a draw.

DISTANCE > SPEED > POSITION

  1. Distance: The car in the space whose front edge is furthest along the track goes first.
  2. Speed: If two cars are of equal distance along the track, the car in the highest Gear goes first.
  3. Position: In case of a draw in terms of distance and speed, the car situated on the inside lane of the current or next corner plays first. A “corner” is a section of track with speed limitations.