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(Remove "the rules imply you can solve only once" - they really don't.)
 
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== But du jeu ==
[[Category:Card games]]
Chaque jour doit résoudre une affaire différente, c'est à dire trouver :
For tips on how to play P.I., see <b>[[Tips_pi|Tips_PI]]</b>
* Le coupable
* Là où il se planque
* Le crime / délit


Le jeu se joue en 3 manches indépendantes.
== Overview ==


== Déroulement d'un tour ==
* P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.
À votre tour vous pouvez faire 1 action parmi 3 :
* Poser un détective
* Piocher un indice
* Tenter de résoudre l'affaire


=== Poser un détective ===
== Objective ==
Placez un '''détective''' sur un endroit du plateau.


'''ATTENTION : ''' Vous n'avez que 5 détectives pour ''toute'' la partie (3 manches).
* Each player has three cases that they need to solve.
* Si l'un des éléments de votre affaire est sur le lieu désigné, BGA y pose un '''disque''' (sans dire lequel)
* You win by getting the most points for solving the three cases.
* Si l'un des éléments de votre affaire est sur un lieu adjacent à votre détective, BGA pose un '''cube''' (on ne sait pas ''QUELLE ZONE'' est concerné)
* To solve a case you need to show the following elements: the '''criminal''', the '''location''' of the crime and the '''type''' of crime.
* Each player solves their own unique case each in round.
** The player on your right has your Case Cards, which show the elements of the case you are solving.


=== Piocher un indice ===
== Actions ==
Choisissez l'une des 9 '''cartes Indice''' disponible.


On repère l'endroit sur le plateau où se trouve cet élément, et on pose les disques et les cubes de la même manière que pour un détective MAIS en se limitant au type de carte (coupable/lieu/crime).
* Each turn you choose only one of the following actions:
*# Use an investigator on a location.
*#* ''You only have 5 for the entire game.''
*# Pick an evidence card.
*# Attempt to solve the case.


''Par exemple'' le joueur prend la carte '''Meurtre'''. BGA placera sur la tuile '''Meutre''' soit :
=== Using an Investigator ===
* un disque si l'affaire concerne effectivement un meurtre
* un cube si l'affaire concerne un crime/délit dans un lieu voisin du meutre
''NB :'' BGA n'indique rien si c'est un autre élément (lieu/coupable) qui est présent ou adjacent.


=== Tenter de résoudre l'affaire ===
* Each Location Card consists of a criminal tile, a location tile, and a crime tile.
Indiquez les 3 éléments que vous pensez avoir trouvé :
* Using an Investigator on a Location Card tells you the number of tiles matching your Case Cards elements (the criminal and/or the location and/or the crime) in or near that location, as well as the number of elements.
* Si vous avez raison, vous marquez des points dans l'ordre de découverte (1er : 7pts, puis 5 / 3 / 1 / 0)
* Discs and cubes are placed by the Investigator as follows:
* Si vous avez tors, vous prenez une pénalité (-2pts)
** '''Disc''': An element is in this Investigator's location.
En cas de résolution lors du même tour de jeu, tout les joueurs gagnent le même nombre de points.
** '''Cube''': An element is in a location that is adjacent to this Investigator's location. It does not tell you what that element is.
* ''Note:'' You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.


Si après la fin du tour, il reste moins de 2 joueurs, la partie se termine (et l'éventuel dernier ne marque rien).
{|class="wikitable" style="text-align:center;"
|+Possible results
|-
!style="max-width:16rem;" | '''# Case cards matching in the Investigator's location'''
!colspan="2" style="max-width:12rem;" | '''The result represented in
Discs & cubes'''
!style="max-width:16rem;" | '''# Case cards matching in a location ''adjacent'' to the Investigator'''
|-
|style="color:#0a0;"|3
|style="color:#0a0;"|3 discs
|style="color:#a70;"|0 cubes
|style="color:#a70;"|0
|-
|style="color:#0a0;"|2
|style="color:#0a0;"|2 discs
|style="color:#a70;"|1 cube
|style="color:#a70;"|1
|-
|style="color:#0a0;"|1
|style="color:#0a0;"|1 disc
|style="color:#a70;"|2 cubes
|style="color:#a70;"|2
|-
|style="color:#0a0;"|0
|style="color:#0a0;"|0 discs
|style="color:#a70;"|3 cubes
|style="color:#a70;"|3
|-
|style="color:#0a0;"|2
|style="color:#0a0;"|2 discs
|style="color:#a70;"|0 cubes
|style="color:#a70;"|0
|-
|style="color:#0a0;"|1
|style="color:#0a0;"|1 disc
|style="color:#a70;"|1 cube
|style="color:#a70;"|1
|-
|style="color:#0a0;"|1
|style="color:#0a0;"|1 disc
|style="color:#a70;"|0 cubes
|style="color:#a70;"|0
|-
|style="color:#0a0;"|0
|style="color:#0a0;"|0 discs
|style="color:#a70;"|0 cubes
|style="color:#a70;"|0
|}


== Fin de la partie ==
=== Using Evidence Cards ===
À la fin de la 3ème manche, on additionne les points.
En cas d'égalité, le vainqueur à qui il reste le plus de détectives est déclaré vainqueur.
Si l'égalité persiste, la victoire est partagée.


== ASTUCES ==
* Using an Evidence Card allows you to investigate one particular element of your case.
* Vous connaissez les cartes affaires de votre voisin de gauche (dans la version physique, c'est à vous de placer disques et cubes). Piochez les indices qui le concerne limitera sa chance.
* It will only tell you the matching tiles that are the same type as the selected Evidence Card.
* Privilégiez les cartes qui renvoient au milieu du plateau.
** '''Disc''': If the Evidence Card matches one of your Case Cards, a disc is placed on the matching tile.
* Si vous soupçonnez un élément et que sa carte Indice est disponible, cela lèvera tout soupçons.
** '''Cube''': If the Case Card's tile is in an adjacent location to the Evidence Card's tile, then a cube will be placed on the tile.
* Les détectives sont plus "souples", utilisez-les plutôt en fin de manche.
 
==== Additional Rules With Using Evidence Cards====
 
* If you already have a disc/cube on one of your Investigator Counters and it corresponds with the selected Evidence Card then the disc/cube is moved from the Investigator Counter to the tile matching the selected Evidence Card.
* If a disc/cube is placed then it must be placed on the tile.
* If no disc/cube is placed then you place the Evidence Card in front of your position to remind you that no information was gained.
* If you do place a disc/cube then you discard the Evidence Card.
 
=== Attempt to Solve the Case ===
 
* Finally you can attempt to solve the case, click on a criminal, a location and a crime type.
** If you're right, then you get points according to how many players solve their cases before you.
*** ''7 for first, 5 for second, 3 for third and 1 for fourth.''
** If you're wrong, then you lose 2 points. Next turn you can try again, but you accrue the VP penalties (and lose time).
** If everyone has solved but you, you get 0 points (and penalties you have accrued).
 
== Phases ==
 
* The game consists of 3 rounds, players are attempting to solve one case in every round.
* Each round is composed of phases where each player takes a turn playing one action.
** ''Beginning with the starting player.''
 
== Solving a case ==
 
* Once a player solves a case for the first time in that round, (in phase 6 of the current round for example,) they get 7 points, and ''each'' subsequent player who solves their case in the same phase (phase 6 in our example) ''also'' gets 7 points.
* Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player solves the case, they get 2 fewer points--and that goes for all players who solve the case in that same phase.
* This continues on and on, until only 1 (or 0) player remains.
** If one player remains at the end of a phase, that player won't gain any points for the round, and the next round starts.
 
== Tiebreakers ==
 
* In the case of a tie, the winner is the tied player who has the:
*# Most Investigator pieces.
*# Fewest penalty points.

Latest revision as of 10:41, 24 May 2023

For tips on how to play P.I., see Tips_PI

Overview

  • P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.

Objective

  • Each player has three cases that they need to solve.
  • You win by getting the most points for solving the three cases.
  • To solve a case you need to show the following elements: the criminal, the location of the crime and the type of crime.
  • Each player solves their own unique case each in round.
    • The player on your right has your Case Cards, which show the elements of the case you are solving.

Actions

  • Each turn you choose only one of the following actions:
    1. Use an investigator on a location.
      • You only have 5 for the entire game.
    2. Pick an evidence card.
    3. Attempt to solve the case.

Using an Investigator

  • Each Location Card consists of a criminal tile, a location tile, and a crime tile.
  • Using an Investigator on a Location Card tells you the number of tiles matching your Case Cards elements (the criminal and/or the location and/or the crime) in or near that location, as well as the number of elements.
  • Discs and cubes are placed by the Investigator as follows:
    • Disc: An element is in this Investigator's location.
    • Cube: An element is in a location that is adjacent to this Investigator's location. It does not tell you what that element is.
  • Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.
Possible results
# Case cards matching in the Investigator's location The result represented in

Discs & cubes

# Case cards matching in a location adjacent to the Investigator
3 3 discs 0 cubes 0
2 2 discs 1 cube 1
1 1 disc 2 cubes 2
0 0 discs 3 cubes 3
2 2 discs 0 cubes 0
1 1 disc 1 cube 1
1 1 disc 0 cubes 0
0 0 discs 0 cubes 0

Using Evidence Cards

  • Using an Evidence Card allows you to investigate one particular element of your case.
  • It will only tell you the matching tiles that are the same type as the selected Evidence Card.
    • Disc: If the Evidence Card matches one of your Case Cards, a disc is placed on the matching tile.
    • Cube: If the Case Card's tile is in an adjacent location to the Evidence Card's tile, then a cube will be placed on the tile.

Additional Rules With Using Evidence Cards

  • If you already have a disc/cube on one of your Investigator Counters and it corresponds with the selected Evidence Card then the disc/cube is moved from the Investigator Counter to the tile matching the selected Evidence Card.
  • If a disc/cube is placed then it must be placed on the tile.
  • If no disc/cube is placed then you place the Evidence Card in front of your position to remind you that no information was gained.
  • If you do place a disc/cube then you discard the Evidence Card.

Attempt to Solve the Case

  • Finally you can attempt to solve the case, click on a criminal, a location and a crime type.
    • If you're right, then you get points according to how many players solve their cases before you.
      • 7 for first, 5 for second, 3 for third and 1 for fourth.
    • If you're wrong, then you lose 2 points. Next turn you can try again, but you accrue the VP penalties (and lose time).
    • If everyone has solved but you, you get 0 points (and penalties you have accrued).

Phases

  • The game consists of 3 rounds, players are attempting to solve one case in every round.
  • Each round is composed of phases where each player takes a turn playing one action.
    • Beginning with the starting player.

Solving a case

  • Once a player solves a case for the first time in that round, (in phase 6 of the current round for example,) they get 7 points, and each subsequent player who solves their case in the same phase (phase 6 in our example) also gets 7 points.
  • Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player solves the case, they get 2 fewer points--and that goes for all players who solve the case in that same phase.
  • This continues on and on, until only 1 (or 0) player remains.
    • If one player remains at the end of a phase, that player won't gain any points for the round, and the next round starts.

Tiebreakers

  • In the case of a tie, the winner is the tied player who has the:
    1. Most Investigator pieces.
    2. Fewest penalty points.