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Difference between revisions of "Gamehelporiflamme"

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==Objective==
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[[Category:Card games]]
In Oriflamme (Citadels 2), players play for 6 rounds by playing influence cards and activating them. To seize power, you must conspire, fight and deduce how others will play. The player with the highest influence after 6 rounds wins!
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== Objective ==
  
==Setup (What you need to know)==
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* In Oriflamme (Citadels 2), players play for 6 rounds by playing influence cards and activating them.
* Each player takes 10 cards of their color and removes 3 randomly.
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* To seize power, you must conspire, fight and deduce how others will play.
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* The player with the highest influence after 6 rounds wins!
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== Setup ==
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* Each player takes 10 cards of their colour and removes 3 randomly.
 
* Everyone starts with 1 influence.
 
* Everyone starts with 1 influence.
 
* The resolution direction is placed.
 
* The resolution direction is placed.
  
==Round of the Game==
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== Game play ==
Each round consists of 2 phases. After the phases are played, the first player tile is passed to the left.
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* Each round consists of 2 phases.
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* After the phases are played, the first player tile is passed to the left.
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=== Placement Phase ===
  
===Placement Phase===
 
 
* The first player chooses a card and places it face down in the middle of the table.
 
* The first player chooses a card and places it face down in the middle of the table.
 
* The next player places another card to the left or right of all cards already placed.
 
* The next player places another card to the left or right of all cards already placed.
 
* You cannot play between cards.
 
* You cannot play between cards.
* Starting from the second round, you may place a card on top of your own card already in play. While a card is underneath another card, it cannot be targeted or revealed. It cannot gain influence or use its ability.
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* Starting from the second round, you may place a card on top of your own card already in play.
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** While a card is underneath another card, it cannot be targeted or revealed.
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** It cannot gain influence or use its ability.
 
* Once everyone has played a card, the placement phase is over.
 
* Once everyone has played a card, the placement phase is over.
  
===Resolution Phase===
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=== Resolution Phase ===
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* Starting from the first card, players choose whether to reveal them.
 
* Starting from the first card, players choose whether to reveal them.
 
* If the card is not revealed, 1 influence is placed on it.
 
* If the card is not revealed, 1 influence is placed on it.
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* Each time you eliminate a card, you get 1 influence.
 
* Each time you eliminate a card, you get 1 influence.
 
* Cards in the queue will remain until they are discarded or eliminated.
 
* Cards in the queue will remain until they are discarded or eliminated.
* Cards in the same family can be stacked. However, a covered card can never be revealed or targeted.
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* Cards in the same family can be stacked.
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** However, a covered card can never be revealed or targeted.
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== Game End ==
  
==End of Game==
 
 
* The game ends when 6 rounds are played.  
 
* The game ends when 6 rounds are played.  
 
* Influences still on the cards do not count.  
 
* Influences still on the cards do not count.  
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* In case of a tie, the tied player with the most cards in the influence queue wins.
 
* In case of a tie, the tied player with the most cards in the influence queue wins.
  
==Abilities of Influences==
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== Abilities of Influences ==
* Ambush: If revealed by another card, discard that card and gain 4 influence. Otherwise, gain 1 influence and discard ambush with any influence on it.
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* Archer: Eliminate the first or last card from the queue.
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* '''Ambush''': If revealed by another card, discard that card and gain 4 influence, otherwise, gain 1 influence and discard ambush with any influence on it.
* Assassination: Eliminate any card in the queue. Discard assassination.
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* '''Archer''': Eliminate the first or last card from the queue.
* Conspiracy: Gain double the amount of influence on the card. Discard conspiracy.
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* '''Assassination''': Eliminate any card in the queue. Discard assassination.
* Heir: If there are no other cards revealed with the same name, gain 2 influence.
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* '''Conspiracy''': Gain double the amount of influence on the card. Discard conspiracy.
* Lord: Earn 1 influence, plus 1 influence per adjacent card in your family.
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* '''Heir''': If there are no other cards revealed with the same name, gain 2 influence.
* Royal Decree: Move a card wherever you want in the queue. Discard royal decree.
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* '''Lord''': Earn 1 influence, plus 1 influence per adjacent card in your family.
* Shapeshifter: Copy the ability (not the name) of an adjacent card.
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* '''Royal Decree''': Move a card wherever you want in the queue. Discard royal decree.
* Soldier: Eliminate an adjacent card.
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* '''Shapeshifter''': Copy the ability (not the name) of an adjacent card.
* Spy: Steal 1 influence from a player with a card adjacent to the spy.
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* '''Soldier''': Eliminate an adjacent card.
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* '''Spy''': Steal 1 influence from a player with a card adjacent to the spy.

Latest revision as of 22:22, 26 December 2021

Objective

  • In Oriflamme (Citadels 2), players play for 6 rounds by playing influence cards and activating them.
  • To seize power, you must conspire, fight and deduce how others will play.
  • The player with the highest influence after 6 rounds wins!

Setup

  • Each player takes 10 cards of their colour and removes 3 randomly.
  • Everyone starts with 1 influence.
  • The resolution direction is placed.

Game play

  • Each round consists of 2 phases.
  • After the phases are played, the first player tile is passed to the left.

Placement Phase

  • The first player chooses a card and places it face down in the middle of the table.
  • The next player places another card to the left or right of all cards already placed.
  • You cannot play between cards.
  • Starting from the second round, you may place a card on top of your own card already in play.
    • While a card is underneath another card, it cannot be targeted or revealed.
    • It cannot gain influence or use its ability.
  • Once everyone has played a card, the placement phase is over.

Resolution Phase

  • Starting from the first card, players choose whether to reveal them.
  • If the card is not revealed, 1 influence is placed on it.
  • If the card is revealed, apply the card's effect and take all influences on it.
  • Repeat until the end of the queue is reached.
  • Each time you eliminate a card, you get 1 influence.
  • Cards in the queue will remain until they are discarded or eliminated.
  • Cards in the same family can be stacked.
    • However, a covered card can never be revealed or targeted.

Game End

  • The game ends when 6 rounds are played.
  • Influences still on the cards do not count.
  • The player with the most influence wins.
  • In case of a tie, the tied player with the most cards in the influence queue wins.

Abilities of Influences

  • Ambush: If revealed by another card, discard that card and gain 4 influence, otherwise, gain 1 influence and discard ambush with any influence on it.
  • Archer: Eliminate the first or last card from the queue.
  • Assassination: Eliminate any card in the queue. Discard assassination.
  • Conspiracy: Gain double the amount of influence on the card. Discard conspiracy.
  • Heir: If there are no other cards revealed with the same name, gain 2 influence.
  • Lord: Earn 1 influence, plus 1 influence per adjacent card in your family.
  • Royal Decree: Move a card wherever you want in the queue. Discard royal decree.
  • Shapeshifter: Copy the ability (not the name) of an adjacent card.
  • Soldier: Eliminate an adjacent card.
  • Spy: Steal 1 influence from a player with a card adjacent to the spy.