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(Created page with "===Overview=== X ===Pieces=== Pieces can be orientated in any direction where they fit Pieces do NOT have to be played adjacent to each other Pieces cannot overlap or overhang the board Use the question mark piece to test placement before committing, if desired ===Turn=== The player turn has 3 steps Move Elephant Action Breed ===Move Elephant=== Move the elephant at least 1 space and at maximum spaces based on your player count (3/4) Orange Breeding spac...")
 
 
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===Overview===
===Overview===


X
<u>Be the first player to fully construct your Zoo.</u>


===Pieces===
Pieces can be rotated or flipped (mirrored) when you place them.
Pieces do NOT have to be played adjacent to each other.


===Pieces===
Pieces cannot overlap or overhang the board.
 
Use the question mark piece to test placement before committing, if desired.
 
===Turn===
 
The player turn has 3 phases:
 
# Moving the Elephant
# Main Action
# Animal Breeding
 
 
 
===Phase 1. Moving the Elephant===


Pieces can be orientated in any direction where they fit
* Move the elephant at least 1 space clockwise around the zoo, for the maximum spaces based on your player count (3/4).
** Tan animal breeding lines and empty tile spaces are NOT spaces and must be jumped over.
** Blue Acquisition spaces and Occupied Tile spaces DO count as movement spaces for the Elephant.


Pieces do NOT have to be played adjacent to each other
===Phase 2. Main Action===


Pieces cannot overlap or overhang the board
* Depending on where you choose to move the Elephant, ignoring any spaces it travels through, two things might happen:
** Take the tile from the tile space or the animal from the animal space.
** Afterward, if you now have an enclosure that is completely full of animals, you exchange all the animals for an attraction.


Use the question mark piece to test placement before committing, if desired
===Phase 3. Animal Breeding===


* If the elephant passed over one of the tan animal breeding lines during phase 1, trigger the Animal Breeding phase for ALL players just before your turn ends.
* If breeding completely fills an enclosure, that player may exchange the animals for an attraction.


===Turn===


The player turn has 3 steps


Move Elephant
===Animal Specifics===


Action
* Animals can only be placed in enclosures with animals of the same type.
* Depending on player count, your board will have 2-4 houses in your barn which can store 1 animal each. Each house can hold the same or different animals.
* Each time you add to an enclosure, a maximum of 2 animals can be added.
** If you add only 1 animal to an enclosure, you can take a second from one of your houses as long as they are the same animal.


Breed
===Enclosure Specifics===


* When taking a new tile, you MUST immediately add 1 or 2 animals to occupy it.
** The animal(s) you occupy it with can come from your Barns or previously placed enclosures.
** If taking from another enclosure, it must have at least 2 animals in it, as you cannot fully vacate an enclosure.
* As above, they must both be the same animal if placing 2.
* If you cannot comply with ALL of the above rules, you cannot take a tile and must move the elephant to a blue Acquisition space instead.


===Move Elephant===
===Acquisition Specifics===


Move the elephant at least 1 space and at maximum spaces based on your player count (3/4)
* Acquisition spaces depict 2 animals you ''may'' gain.
** Alternatively, you always have the option of gaining just 1 animal of the type of your choice.
* The new animal(s) can either be placed in a vacant house, an enclosure already containing the same animal type, or a vacant enclosure (which was previously completed).
* If you cannot place an animal, you cannot have the animal. However, if you can place 1 but not the other, or can place 1 or the other but not both, you get that one animal.


Orange Breeding spaces and Empty Tile spaces are NOT spaces and should be jumped over
===Attraction Specifics===


Blue Acquisition spaces and Occupied Tile spaces DO count as movement spaces for the Elephant
* Immediately after an enclosure is completely filled with animals, it is emptied and the player gains an attraction of their choice.
** After emptying the animals from the full enclosure, If you have a vacant house, you may move 1 of them back into it.
* Important note: if you gain 2 animals, make sure to place 1 first, check for Attraction trigger, then place the other.


===Breeding Specifics===


===Action===
* This is triggered by passing the tan animal breeding lines with the elephant. However, the player must complete their main action first before animal breeding occurs.
* Breeding happens for ALL players, not just the player who triggered it.
* Breeding occurs for the depicted animal only.
* If a player has at least 2 of that animal in an enclosure, they gain 1 more of that animal to the same enclosure.
** If a player has 2 enclosures where this applies, both enclosures gain 1 more animal.
** If a player has 3+ enclosures where this applies, they can only choose to trigger breeding in 2 of them.
* After which, there is an attraction check (note that an attraction check doesn't happen after each placement, but after all breeding is finished).
* A player does not have to take the full breeding they are entitled to if they do not wish to.


Depending on where you make the Elephant finally land, but not the spaces it travels through, two things might happen
==== Bonus Breeding ====
In a 2 or 3 player game only, each player is entitled to a bonus breeding whenever breeding is triggered, if and only if they had at least one normal breeding.  Bonus breeding allows you to choose an additional enclosure to breed (it must contain an animal type that is DIFFERENT than the type triggered by the breeding phase).  This enclosure for Bonus Breeding must still be eligible to breed, i.e., must contain at least 2 animals.


Take the tile from a tile space or the animal from the animal space


After which, if you now have an enclosure full of animals, you exchange all the animals for an attraction


===Game End===


===Breed===
The game ends when a player completely fills their board with tiles


If the elephant passed over one of the orange breed spaces, although these aren't moving spaces, they do trigger the breed phase for ALL players just before your turn ends
If this happens during the Main Action phase, the player who achieved this immediately wins!


If breeding fills an enclosure, that player may exchange the animals for an attraction
If this happens during the Animal Breeding phase, it is possible for multiple players to fill their zoo at the same time. If so, the player among them who has the most animals wins!

Latest revision as of 22:21, 11 January 2024

Overview

Be the first player to fully construct your Zoo.

Pieces

Pieces can be rotated or flipped (mirrored) when you place them.

Pieces do NOT have to be played adjacent to each other.

Pieces cannot overlap or overhang the board.

Use the question mark piece to test placement before committing, if desired.

Turn

The player turn has 3 phases:

  1. Moving the Elephant
  2. Main Action
  3. Animal Breeding


Phase 1. Moving the Elephant

  • Move the elephant at least 1 space clockwise around the zoo, for the maximum spaces based on your player count (3/4).
    • Tan animal breeding lines and empty tile spaces are NOT spaces and must be jumped over.
    • Blue Acquisition spaces and Occupied Tile spaces DO count as movement spaces for the Elephant.

Phase 2. Main Action

  • Depending on where you choose to move the Elephant, ignoring any spaces it travels through, two things might happen:
    • Take the tile from the tile space or the animal from the animal space.
    • Afterward, if you now have an enclosure that is completely full of animals, you exchange all the animals for an attraction.

Phase 3. Animal Breeding

  • If the elephant passed over one of the tan animal breeding lines during phase 1, trigger the Animal Breeding phase for ALL players just before your turn ends.
  • If breeding completely fills an enclosure, that player may exchange the animals for an attraction.


Animal Specifics

  • Animals can only be placed in enclosures with animals of the same type.
  • Depending on player count, your board will have 2-4 houses in your barn which can store 1 animal each. Each house can hold the same or different animals.
  • Each time you add to an enclosure, a maximum of 2 animals can be added.
    • If you add only 1 animal to an enclosure, you can take a second from one of your houses as long as they are the same animal.

Enclosure Specifics

  • When taking a new tile, you MUST immediately add 1 or 2 animals to occupy it.
    • The animal(s) you occupy it with can come from your Barns or previously placed enclosures.
    • If taking from another enclosure, it must have at least 2 animals in it, as you cannot fully vacate an enclosure.
  • As above, they must both be the same animal if placing 2.
  • If you cannot comply with ALL of the above rules, you cannot take a tile and must move the elephant to a blue Acquisition space instead.

Acquisition Specifics

  • Acquisition spaces depict 2 animals you may gain.
    • Alternatively, you always have the option of gaining just 1 animal of the type of your choice.
  • The new animal(s) can either be placed in a vacant house, an enclosure already containing the same animal type, or a vacant enclosure (which was previously completed).
  • If you cannot place an animal, you cannot have the animal. However, if you can place 1 but not the other, or can place 1 or the other but not both, you get that one animal.

Attraction Specifics

  • Immediately after an enclosure is completely filled with animals, it is emptied and the player gains an attraction of their choice.
    • After emptying the animals from the full enclosure, If you have a vacant house, you may move 1 of them back into it.
  • Important note: if you gain 2 animals, make sure to place 1 first, check for Attraction trigger, then place the other.

Breeding Specifics

  • This is triggered by passing the tan animal breeding lines with the elephant. However, the player must complete their main action first before animal breeding occurs.
  • Breeding happens for ALL players, not just the player who triggered it.
  • Breeding occurs for the depicted animal only.
  • If a player has at least 2 of that animal in an enclosure, they gain 1 more of that animal to the same enclosure.
    • If a player has 2 enclosures where this applies, both enclosures gain 1 more animal.
    • If a player has 3+ enclosures where this applies, they can only choose to trigger breeding in 2 of them.
  • After which, there is an attraction check (note that an attraction check doesn't happen after each placement, but after all breeding is finished).
  • A player does not have to take the full breeding they are entitled to if they do not wish to.

Bonus Breeding

In a 2 or 3 player game only, each player is entitled to a bonus breeding whenever breeding is triggered, if and only if they had at least one normal breeding. Bonus breeding allows you to choose an additional enclosure to breed (it must contain an animal type that is DIFFERENT than the type triggered by the breeding phase). This enclosure for Bonus Breeding must still be eligible to breed, i.e., must contain at least 2 animals.


Game End

The game ends when a player completely fills their board with tiles

If this happens during the Main Action phase, the player who achieved this immediately wins!

If this happens during the Animal Breeding phase, it is possible for multiple players to fill their zoo at the same time. If so, the player among them who has the most animals wins!