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Gamehelpmandala

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Overview

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Turn

On your turn, you have three options:

Grow Mountains - Play one card into one mountain then draw up to 3 cards if able (hand limit is 8, you cannot draw and discard to meet this limit)

Grow Field - Play as many cards of one colour into one of your fields (You must retain a single card in your hand, which may mean not playing all you could, e.g. if your hand consists only of 3 reds, you can only play 2 reds)

Discard - Discard as many cards of one colour then draw the same quantity


Placement Rules

Each Mandala is made up of your Field, your opponent's Field, and the neutral Mountain

For each of the two Mandalas, a colour can only be represented in a single area but as many times as you wish, e.g. if there are two greens in your opponent's field, neither your field nor the mountain can have greens, but your opponent can add more greens to their field later

However the separate Mandalas do not affect each other


Completing a Mandala

If on your turn you play the 6th different colour into a Mandala, it is completed and a completion stage takes place

Regardless of who triggered it, whoever has the most cards in their respective fields begins (if tied, the player who did NOT just play the 6th different colour goes first)

Alternating turns, each player picks a colour and takes all of that colour from the mountain

If the colour chosen is NOT already in your River, place one version of it on your next available river space and any remaining copies will go into your Cup

If the colour chosen is already in your River, all of them go in your Cup

When the final colour is taken from the mountain, discard the two players' field cards and draw two new cards for the empty Mountain

If the Completion phase was triggered and a player has NO cards in their field, the above more or less stays the same, except when that player picks a colour, they discard them and do NOT gain river or cup cards. In the strange instance that this is true for both players, it is best to just discard the mountain and not take turns.