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Revision as of 17:01, 1 April 2024 by Hulb (talk | contribs) (Created page with "===Overview=== X ===Round=== A Round consists of 3 phases: Knights Parliament Reward ===Knight Phase=== In this phase, players take turns placing knights until everyone's knights are placed This may result in some players finishing early and waiting for everyone else to complete placement There are three locations Knights may be placed: County, Castle, or Conflict Counties require a minimum strength to invade, this can either come from the Knight directly or...")
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Overview

X


Round

A Round consists of 3 phases:

Knights

Parliament

Reward


Knight Phase

In this phase, players take turns placing knights until everyone's knights are placed

This may result in some players finishing early and waiting for everyone else to complete placement

There are three locations Knights may be placed: County, Castle, or Conflict

Counties require a minimum strength to invade, this can either come from the Knight directly or from a Knight plus a number of Squires (each Squire provides 1 strength bonus, but CANNOT invade on their own). If the County is already occupied, as long as you exceed the strength of your opponent, you can remove them to invade yourself, the removed Knight goes back to the player's supply whilst the removed Squires (if any) go back to the general supply.

Castle spaces can each hold a single knight with no requirements

Conflicts have no requirements, but the first 6 Knights (not players) can gain a bonus reward for their player. The spaces are filled in order of arrival, however if you wish to add to the same conflict again, you stack your new knight on top of the space your original knight attended.